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path: root/src/mesa/main/get_gen.py
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* mesa: Optimize get.c by using a table-driven approachKristian Høgsberg2010-05-111-1462/+0
* mesa: more transform feedback infrastructureBrian Paul2010-05-101-3/+3
* mesa: remove driver hooks for GetFloat/Integer/Doublev, etcBrian Paul2010-05-071-5/+0
* mesa: do version checking for GL 3.x queriesBrian Paul2010-04-201-8/+24
* mesa: API and state for GL 3.1 primitive restartBrian Paul2010-04-201-0/+6
* mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK queryBrian Paul2010-04-201-2/+7
* mesa: better, smaller error handling code for glGet*()Brian Paul2010-04-201-21/+19
* mesa: check for _NEW_BUFFERS for color read format queriesBrian Paul2010-04-051-2/+2
* mesa: added glGet queries for transform_feedbackBrian Paul2010-03-301-0/+33
* mesa: only call _mesa_update_state() when necessary in glGet functionsBrian Paul2010-03-261-475/+548
* mesa: added missing glGet query for GL_MAX_ARRAY_TEXTURE_LAYERS_EXTBrian Paul2010-03-201-0/+2
* mesa: added GL3 ContextFlags field and query codeBrian Paul2010-03-201-1/+2
* mesa: Always return default value for CURRENT_RASTER_INDEXIan Romanick2010-03-031-1/+1
* mesa: Remove checks of Visual.rgbMode in Get pathsIan Romanick2010-03-031-2/+2
* mesa: s/abort/sys.exit/Vinson Lee2010-02-131-1/+2
* mesa: Remove unnecessary header.Vinson Lee2010-02-121-1/+0
* mesa: check for invalid texture coord unit in glGet queriesBrian Paul2010-02-031-12/+31
* mesa: add error check for querying invalid texture matrixBrian Paul2010-02-031-1/+9
* mesa: added GL_MAJOR_VERSION and GL_MINOR_VERSION queriesBrian Paul2010-01-051-0/+2
* mesa: implement GL3 GL_NUM_EXTENSIONS queryBrian Paul2009-12-301-0/+3
* mesa: added infrastructure for GL_EXT_draw_buffers2Brian Paul2009-12-291-7/+7
* mesa: implement per-buffer color maskingBrian Paul2009-12-291-5/+12
* mesa: implement indexed glGet functionsBrian Paul2009-12-291-20/+57
* mesa: per-buffer blend enabled flagsBrian Paul2009-12-291-1/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2009-12-111-2/+3
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| * mesa: Move OES_read_format support from drivers into the core.Eric Anholt2009-12-091-2/+3
* | mesa: Update vertex texture code after gallium changes.Michal Krol2009-12-011-1/+1
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* Merge branch 'mesa_7_6_branch'Brian Paul2009-11-041-1/+1
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| * mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-031-1/+1
* | mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-081-0/+4
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* ARB sync: Add support for GL_ARB_sync to swrastIan Romanick2009-09-031-0/+7
* ARB sync: Add infrastructure for glGetInteger64vIan Romanick2009-09-031-1/+21
* mesa: call FLUSH_CURRENT() for GL_CURRENT_TEXTURE_COORDS queryBrian Paul2009-08-181-1/+2
* Infrastructure for GL_ARB_seamless_cube_mapIan Romanick2009-08-141-0/+4
* mesa: glGet queries for GL_EXT_provoking_vertexBrian Paul2009-05-281-0/+7
* mesa: added commentBrian Paul2009-05-221-0/+1
* mesa: add missing glGet*() case for GL_VERTEX_ARRAY_BINDING_APPLEBrian Paul2009-05-211-1/+4
* mesa: remove GL_MESA_program_debug extensionBrian Paul2009-03-071-10/+0
* mesa: use an array for current texture objectsBrian Paul2009-02-211-7/+7
* mesa: more display list cleanupsBrian2009-01-311-1/+1
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-281-5/+5
* Make GL_ARB_vertex_buffer_object mandatoryIan Romanick2009-01-281-10/+10
* Make GL_ARB_multisample mandatoryIan Romanick2009-01-281-8/+8
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-281-3/+3
* mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul2009-01-221-1/+5
* mesa: fix GL_DEPTH_CLEAR_VALUE castingBrian Paul2009-01-061-1/+1
* mesa: fix cast/conversion for optional codeBrian2008-09-251-3/+5
* mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE)Brian Paul2008-09-251-1/+1
* mesa: refactor: move various ENUM_TO_x macros into macros.hBrian Paul2008-09-211-4/+0
* mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove GL_TEXTURE_ENV_CO...Brian Paul2008-07-161-6/+3