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path: root/src/mesa/main/config.h
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* mesa: Add new constants related to GL_ARB_viewport_arrayIan Romanick2014-01-201-0/+3
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+3
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+5
* mesa: Add some constants and state variables for KHR_debug functionsTimothy Arceri2013-09-041-1/+6
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
* mesa: change MAX_PROGRAM_ADDRESS_REGS to 1, clamp to it in state trackerBrian Paul2013-06-041-1/+1
* mesa: declare UniformBufferBindings as an array with a static sizeMarek Olšák2013-05-281-0/+3
* mesa: remove unused gl_constants::MaxColorTableSizeMarek Olšák2013-05-111-3/+0
* mesa: unify MaxVertexVaryingComponents and MaxGeometryVaryingComponentsMarek Olšák2013-05-111-2/+0
* mesa: consolidate definitions of max texture image unitsMarek Olšák2013-05-111-4/+2
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-3/+4
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
* mesa: bump MAX_VARYING to 32Marek Olšák2012-10-291-1/+1
* mesa: Remove defines for NV_vertex_program limits.Eric Anholt2012-10-151-9/+0
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-281-0/+1
* mesa: add infrastructure for GL_ARB_debug_outputnobled2012-03-101-0/+6
* mesa: move more swrast-related #defines out of core MesaBrian Paul2012-02-241-40/+0
* mesa: remove last of MAX_WIDTH, MAX_HEIGHTBrian Paul2012-02-241-9/+4
* mesa: remove some cruft from config.hBrian Paul2012-02-241-16/+1
* mesa: minor comment clean-ups in config.hBrian Paul2012-02-241-4/+4
* mesa: remove WIN32 MAX_WIDTH work-around in config.hBrian Paul2012-02-241-17/+0
* mesa: move last bits of GLchan stuff into swrastBrian Paul2011-09-201-1/+1
* Increase MAX_CLIP_PLANES to 8Paul Berry2011-09-201-2/+5
* mesa: bump max program local params, max uniforms limitBrian Paul2011-08-311-2/+2
* mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
* mesa: raise max texture sizes to 16KBrian Paul2010-12-021-7/+10
* mesa: fix comment typoBrian Paul2010-08-101-1/+1
* mesa: initial support for ARB_geometry_shader4Zack Rusin2010-06-281-0/+9
* mesa: increase MAX_DRAW_BUFFERS to 8Brian Paul2010-05-031-1/+1
* mesa: initial data structures for transform feedbackBrian Paul2010-03-301-0/+5
* mesa: Fix default (swrast) GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.Eric Anholt2009-12-101-1/+2
* Merge branch 'outputswritten64'Ian Romanick2009-11-171-1/+1
* ARB prog: Change handling of program parameter limitsIan Romanick2009-08-261-17/+39
* Allow external settings of MAX_WIDTH/HEIGHT.Tom Fogal2009-08-141-2/+7
* Merge branch 'mesa_7_5_branch'Jakob Bornecrantz2009-06-091-2/+2
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| * mesa: bump MAX_PROGRAM_ENV_PARAMS from 128 to 256Brian Paul2009-06-081-2/+2
* | mesa: remove MAX_VERTEX_PROGRAM_ATTRIBSBrian Paul2009-05-221-1/+0
* | mesa: rename MAX_VERTEX_ATTRIBS to MAX_VERTEX_GENERIC_ATTRIBSBrian Paul2009-05-221-1/+1
* | mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-05-081-1/+1
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* mesa: bump MAX_PROGRAM_TEMPS to 256 (there's some big shaders out there)Alan Hourihane2009-03-241-1/+1
* mesa: add support for ATI_envmap_bumpmapRoland Scheidegger2009-03-121-1/+2
* mesa: remove unused AUX buffersBrian Paul2009-03-021-1/+1
* mesa: move a bunch of compiler-related stuff into new compiler.h headerBrian Paul2009-02-221-4/+1
* mesa: increase MAX_UNIFORMS to 1024 (of vec4 type)Brian Paul2009-02-181-1/+1
* i965: Eric Anholt's patch for bumping up texture sizesRobert Ellison2009-02-131-4/+4
* Merge commit 'origin/master' into gallium-0.2Brian Paul2009-01-021-26/+27
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| * mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-26/+27
* | Merge commit 'origin/master' into gallium-0.2Brian Paul2008-12-301-2/+2
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| * mesa: increase max constants/uniforms to 256 (vec4 vectors)Brian Paul2008-12-301-2/+2