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path: root/src/mesa/main/attrib.c
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* mesa: make texture BorderColor a union of float/int/uintBrian Paul2010-01-041-1/+1
* Merge branch 'mesa_7_7_branch'Brian Paul2010-01-041-15/+32
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| * mesa: Prevent possible array out-of-bounds access by _mesa_light.Vinson Lee2010-01-041-15/+32
* | mesa: fix-up blend enable/disable code in _mesa_PopAttrib()Brian Paul2009-12-291-7/+17
* | mesa: finish-up indexed color mask code in _mesa_PopAttrib()Brian Paul2009-12-291-1/+1
* | mesa: implement per-buffer color maskingBrian Paul2009-12-291-4/+16
* | mesa: per-buffer blend enabled flagsBrian Paul2009-12-291-2/+14
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* mesa/main: Make FEATURE_attrib_stack follow feature conventions.Chia-I Wu2009-09-301-0/+17
* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-081-0/+7
* mesa: simplify glPushAttrib() list building codeBrian Paul2009-08-081-106/+40
* Merge branch 'mesa_7_5_branch'Brian Paul2009-07-171-7/+1
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| * mesa: fix texture border color code for glPopAttrib()Brian Paul2009-07-141-7/+1
| * mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-06-221-45/+45
* | mesa: use Elements() for loop limitBrian Paul2009-05-221-2/+2
* | mesa: simplify adjust_buffer_object_ref_counts()Brian Paul2009-05-221-12/+14
* | mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-05-211-45/+45
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* mesa: fix bad mask bit in clip plane restore code for glPopAttrib()Lars Henning Wendt2009-04-161-1/+1
* mesa: rename some gl_light fields to be clearerBrian Paul2009-04-031-1/+1
* mesa: move glViewport and glDepthRange functions into new viewport.c fileBrian Paul2009-03-071-0/+1
* mesa: move gl_attrib_node struct to attrib.c tooBrian Paul2009-02-281-0/+12
* mesa: move gl_enable_attrib struct to attrib.c, the only place it's usedBrian Paul2009-02-281-0/+84
* mesa: use an array for current texture objectsBrian Paul2009-02-211-29/+9
* mesa: re-org texgen stateBrian Paul2009-02-211-16/+16
* mesa: don't include m_xform.h where not neededBrian Paul2009-02-121-1/+1
* mesa: remove incorrect refcounting adjustment in adjust_buffer_object_ref_cou...Brian Paul2009-01-301-3/+0
* Make GL_ARB_draw_buffers mandatoryIan Romanick2009-01-281-8/+7
* Make GL_ARB_texture_compression mandatoryIan Romanick2009-01-281-3/+2
* mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul2009-01-281-9/+3
* mesa: increase max texture image units and GLSL samplers to 16Brian Paul2008-12-311-2/+3
* mesa: refactor: move glTexParameter-related functions into new texparam.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move glTexEnv-related functions into new texenv.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move glTexGen-related functions into new texgen.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move multisample-related functions into new multisample.c fileBrian Paul2008-09-211-0/+1
* mesa: refactor: move _mesa_resizebuffers(), _mesa_ResizeBuffersMESA() to fram...Brian Paul2008-09-211-0/+1
* mesa: refactor: move scissor functions into new scissor.c fileBrian Paul2008-09-211-0/+1
* mesa: remove EXT/NV suffixes from _mesa_PointParameter functionsBrian Paul2008-09-211-12/+12
* mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul2008-09-051-1/+1
* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-041-36/+51
* include varray.h to silence warningBrian2008-03-211-1/+1
* mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao2008-03-171-1/+1
* Allow first != 0 in mesa CVA handling, and add more error checking.Eric Anholt2008-02-041-2/+4
* Only set R_MODE with NV_point_spriteAlan Hourihane2007-10-281-1/+2
* replace separate 1D/2D/etc fields with an array indexed by texture targetBrian2007-08-161-82/+46
* Bring over the texobj refcounting changes from mesa_7_0_branchBrian2007-08-161-77/+159
* Implement mutex/locking around texture object reference counting.Brian2007-08-131-0/+1
* fix mesa's handling of fbo's / window fb (again)Roland Scheidegger2007-07-191-0/+4
* restore GL_TEXTURE_LOD_BIAS in _mesa_PopAttrib(), bug 11049Brian2007-05-231-0/+1
* incr/decr 1D/2DArray texture refcounts like other targetsBrian2007-05-231-1/+5
* need to copy new 1D/2D array texture objects in _mesa_PushAttrib()Brian2007-05-191-0/+4
* Initial implementation of MESA_texture_arrayIan Romanick2007-05-161-0/+12