aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers
Commit message (Expand)AuthorAgeFilesLines
* intel: Fix glBitmap blit acceleration for FBO destinations.Eric Anholt2008-12-061-33/+39
* intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.Eric Anholt2008-12-061-1/+3
* i965: Fix failure to upload new constant data when changing programs.Eric Anholt2008-12-034-10/+2
* i965: Fix stray character that the compile whined about.Eric Anholt2008-12-031-0/+0
* intel: restore old vertex submit paths for i8xx hardware.Dave Airlie2008-12-026-6/+124
* i965: Add a new state flag BRW_NEW_NR_SURFACES instead of CACHE_NEW_SURFACEEric Anholt2008-11-283-4/+10
* i965: Fix clashing enums for BRW_NEW_INDICES/VERTICES versus BATCH/DEPTH_BUFFER.Eric Anholt2008-11-281-4/+4
* i965: Remove BRW_WM_LOCK dirty bit, introduced to work around lack of relocs.Eric Anholt2008-11-284-6/+1
* i965: Add debug code for dumping how frequently different dirty bits are set.Eric Anholt2008-11-281-0/+126
* i915: Remove dead early z enable bit which was always on.Eric Anholt2008-11-283-66/+1
* i965: Reduce fast-pathiness of brw_try_draw_prims, bringing in important checks.Eric Anholt2008-11-281-51/+52
* windows: fix visual object memleakThomas Henn2008-11-261-0/+3
* windows: fix _mesa_unreference_framebuffer() to pass ** type.Thomas Henn2008-11-261-1/+3
* windows: replace free() with _mesa_unreference_framebuffer()Brian Paul2008-11-241-1/+1
* i965: Add support for accelerated CopyTexSubImage.Eric Anholt2008-11-213-68/+41
* intel: Don't glBitmap fallback with scissoring enabled.Eric Anholt2008-11-211-6/+0
* i915: Don't overwrite i915's Viewport function from generic code.Eric Anholt2008-11-214-3/+12
* intel: fix i830 comment + backwards VB offsets.airlied2008-11-202-3/+3
* intel: fix i8xx vbo enable bitairlied2008-11-201-1/+1
* intel: add lots of i830 engine to intel_decode debugairlied2008-11-201-20/+110
* i965: Upload state on primitive switch, don't just prepare it.Eric Anholt2008-11-121-0/+1
* i965: Fix VB refcount leak on aperture overflow.Eric Anholt2008-11-121-0/+1
* i965: Fix up VS max_threads for G4X and removing a magic number.Eric Anholt2008-11-121-2/+14
* i965: Fix up SF max_threads.Eric Anholt2008-11-121-1/+2
* i965: Fix up clip min_nr_entries, preferred_nr_entries, and max_threads.Eric Anholt2008-11-122-2/+16
* i965: Update WM maximum threads for G4X.Eric Anholt2008-11-121-2/+7
* i965: Add a big comment explaining my understanding of URB management.Eric Anholt2008-11-121-1/+38
* intel: reset cliprect_mode to IGNORE_CLIPRECTS.Xiang, Haihao2008-11-111-1/+3
* mesa: restore glapi/ prefix on #includeBrian Paul2008-11-101-1/+1
* GLX: fix out-of-bounds memory issue in indirect glAreTexturesResident()Brian Paul2008-11-101-17/+17
* dri: alloc __DRIscreen object with calloc()Brian Paul2008-11-101-1/+1
* mesa: rename OPCODE_INT -> OPCODE_TRUNCBrian Paul2008-11-061-4/+4
* i965: Always check vertex program.Xiang, Haihao2008-11-061-1/+4
* i965: Implement missing OPCODE_NOISE3 instruction in fragment shaders.Gary Wong2008-11-052-10/+335
* i965: Clean up stale NDC comment.Eric Anholt2008-11-021-2/+1
* i965: Avoid vs header computation for negative rhw on G4X.Eric Anholt2008-11-021-3/+3
* i965: Merge GM45 into the G4X chipset define.Eric Anholt2008-11-029-25/+24
* i965: Fix copy'n'paste issue that made brw->urb.constrained useless.Eric Anholt2008-11-021-3/+7
* Fix for 58dc8b7: dest regions must not use HorzStride 0 in ExecSize 1Keith Packard2008-11-011-0/+4
* intel: pixelzoom doesn't apply to glBitmap, so disable the fallback.Eric Anholt2008-10-311-5/+1
* intel: Remove fallback for glDrawPixels(GL_COLOR_INDEX)Eric Anholt2008-10-311-7/+0
* intel: Add more fallback debugging for glDrawPixels.Eric Anholt2008-10-311-8/+33
* i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-312-3/+405
* i965: support destination horiz strides in align1 access mode.Gary Wong2008-10-312-3/+3
* intel: Fix glDrawPixels with 4d RasterPos.Eric Anholt2008-10-281-4/+9
* i965: Fix check_aperture calls to cover everything needed for the prim at once.Eric Anholt2008-10-289-81/+133
* mesa: fix stand-alone glslcompiler buildBrian Paul2008-10-281-6/+2
* intel: Don't keep intel->pClipRects, and instead just calculate it when needed.Eric Anholt2008-10-2817-292/+272
* i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong2008-10-282-3/+7
* i965: Fix compiler warning from unused var.Eric Anholt2008-10-271-1/+0