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* i965/fs: Fix the dummy fragment shader.Kenneth Graunke2015-01-171-7/+32
* i965: Fix up too-wide commentKristian Høgsberg2015-01-161-4/+3
* i965: Fix some oddities in FB_WRITE register width and execution size.Kenneth Graunke2015-01-161-0/+2
* i965/fs: Make lower_load_payload etc. appear in INTEL_DEBUG=optimizer.Kenneth Graunke2015-01-161-7/+11
* i965/gen6: Fix crash with VS+TF after rendering with GSIago Toral Quiroga2015-01-161-1/+1
* util/hash_set: Rework the API to know about hashingJason Ekstrand2015-01-151-3/+4
* util: Move main/set to util/hash_setJason Ekstrand2015-01-151-1/+1
* i965: Don't consider null dst instructions as matching non-null dst.Matt Turner2015-01-152-2/+4
* i965/vec4: Make sure that imm writes are to registers in the same file.Matt Turner2015-01-151-2/+8
* i965/fs: Emit MADs from (x + abs(y * z)).Matt Turner2015-01-151-3/+15
* i965/fs: Emit MADs from (x + -(y * z)).Matt Turner2015-01-151-0/+12
* i965/nir: Do a final copy lowering pass before lowering locals to regsJason Ekstrand2015-01-151-0/+3
* nir: Rename lower_variables to lower_vars_to_ssaJason Ekstrand2015-01-151-1/+1
* nir/tex_instr: Add a nir_tex_src struct and dynamically allocate the src arrayJason Ekstrand2015-01-151-2/+2
* i965/fs_nir: Handle sample ID, position, and mask betterJason Ekstrand2015-01-152-12/+71
* nir: Make load_const SSA-onlyJason Ekstrand2015-01-152-26/+3
* i965/nir: Move the other lowering passes to before out-of-SSAJason Ekstrand2015-01-151-6/+6
* nir/lower_atomics: Use/support SSAJason Ekstrand2015-01-151-3/+3
* nir: Remove predicationJason Ekstrand2015-01-151-62/+11
* nir: Make bcsel a fully vector operationJason Ekstrand2015-01-151-3/+8
* i965/fs_nir: Add support for indirect texture arraysJason Ekstrand2015-01-151-4/+21
* nir/tex_instr: Rename the indirect source type and add an array sizeJason Ekstrand2015-01-151-1/+1
* nir: Use a source for uniform buffer indices instead of an indexJason Ekstrand2015-01-151-37/+59
* nir: Make texture instruction names more consistentJason Ekstrand2015-01-151-2/+2
* nir: Add a basic constant folding passJason Ekstrand2015-01-151-0/+2
* nir: Add an algebraic optimization passJason Ekstrand2015-01-151-1/+1
* nir: Add a lowering pass for adding source modifiers where possibleJason Ekstrand2015-01-151-0/+5
* i965/fs_nir: Implement the ARB_gpu_shader5 interpolation intrinsicsJason Ekstrand2015-01-151-0/+120
* i965/fs_nir: Add a has_indirect flag and clean up some of the input/output codeJason Ekstrand2015-01-151-63/+14
* nir: Vectorize intrinsicsJason Ekstrand2015-01-151-48/+16
* i965/fs_nir: Use the new variable lowering codeJason Ekstrand2015-01-151-19/+25
* i965/fs_nir: Don't dump the shader.Jason Ekstrand2015-01-151-5/+0
* i965/fs_nir: Properly saturate multipliesJason Ekstrand2015-01-151-1/+1
* i965/fs_nir: Handle SSA constantsJason Ekstrand2015-01-151-17/+33
* i965/fs_nir: Use an array rather than a hash table for register lookupJason Ekstrand2015-01-153-23/+30
* i965/fs_nir: Add the CSE pass and actually run in a loopJason Ekstrand2015-01-151-13/+18
* nir: Add a fused multiply-add peepholeJason Ekstrand2015-01-151-0/+2
* i965/fs_nir: Turn on the peephole select optimizationJason Ekstrand2015-01-151-0/+2
* i965/fs_nir: Validate optimization passesJason Ekstrand2015-01-151-8/+15
* nir: Differentiate between signed and unsigned versions of find_msbJason Ekstrand2015-01-151-6/+8
* i965/fs_nir: Do retyping for ALU srouces in get_nir_alu_srcJason Ekstrand2015-01-151-15/+8
* i965/fs_nir: Convert the shader to/from SSAJason Ekstrand2015-01-151-0/+9
* i965/fs_nir: Don't duplicate emit_general_interpolationJason Ekstrand2015-01-152-110/+4
* i965/fs: Don't take an ir_variable for emit_general_interpolationJason Ekstrand2015-01-154-35/+41
* i965/fs_nir: Add atomic counters supportJason Ekstrand2015-01-151-3/+22
* i965/fs_nir: Handle coarse/fine derivativesJason Ekstrand2015-01-151-0/+18
* i965/fs_nir: Add support for sample_pos and sample_idJason Ekstrand2015-01-151-3/+14
* Fix up varying pull constantsJason Ekstrand2015-01-151-1/+1
* i965/fs_nir: Use the correct texture offset immediateJason Ekstrand2015-01-151-4/+3
* i965/fs_nir: Use the correct types for texture inputsJason Ekstrand2015-01-151-7/+25