| Commit message (Collapse) | Author | Age | Files | Lines |
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The texture alignment unit functions are called from brw_tex_layout.c,
so it makes sense to put them there. Since the only caller of
intel_get_texture_alignment_unit() is in brw_tex_layout.c, it could be
made into a static function. However, this patch instead simply folds
it into the caller, as it's only two lines anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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intel_miptree_create_layout() calls intel_get_texture_alignment_unit()
and then immediately calls brw_miptree_layout(). There are no other
callers.
intel_get_texture_alignment_unit() populates the miptree's alignment
unit fields, which are used by brw_miptree_layout() to determine where
to place each miplevel. Since brw_miptree_layout() needs those to be
present, it makes sense to have it initialize them as the first step.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The driver is compiled in C99 mode, so this is not a problem. It's
slighlty tidier.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Using GL types is silly; this isn't even remotely API-facing.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This uses Doxygen style for the file comments, and generally makes it
more consistent with the rest of the driver.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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This consolidates the miptree layout logic in a single file.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Now that both 2DArray and Cube layouts are taken care of by helper
functions, it's easy to just call the right function for each
generation. This is a little cleaner than falling through.
This also reworks the comments. Referencing "Volume 1" of the BSpec
isn't very helpful, since that's only available inside Intel, and it
doesn't even use volume numbers. Also, "Ironlake...finally" sounds a
bit strange considering that almost all hardware uses the 2D array
approach. At this point, Gen4 is the only special case.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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These do the exact same thing; combining them is tidier.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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A bit cleaner than having it in one giant function.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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maxBatchSize was only ever initialized to BATCH_SZ, and a few places
used BATCH_SZ directly anyway.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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brw_annotate_aub() is the only implementation of this function, so it
makes sense to just call it directly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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brw_debug_batch() is the only implementation of this function, so it
makes sense to just call it directly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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brw_render_target_supported() is the only implementation of this
function, so it makes sense to just call it directly.
Rather than adding an #include of brw_wm.h, this patch moves the
prototype to brw_context.h. Prototypes seem to be in rather arbitrary
places at the moment, and either place seems as good as the other.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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brw_is_hiz_depth_format() is the only implementation of this function,
so it makes sense to just call it directly.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The hook was a noop.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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These functions translate GLenum comparison operations into the hardware
enumerations. They should never be passed something other than a GL
comparison operator, or something is very broken.
Assertions seem more appropriate than fprintf.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Both intel_context.h and brw_defines.h have #defines for comparison
functions, stencil ops, blending logic ops, and blending factors.
They're exactly the same values, so it makes sense to pick one.
brw_defines.h is the logical place for this kind of stuff, so this patch
converts intel_state.c to use the set defined there.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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The __DRI_USE_INVALIDATE extension was added in May 11th, 2010 by commit
4258e3a2e1c327. At this point, it's unlikely that anyone's using the
right mix of new and old components to hit this path. Deleting it
removes an untested code path and cleans up the driver a bit.
Cc: Kristian Høgsberg <[email protected]>
Cc: Keith Packard <[email protected]>
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There are always better ways to do things.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This wasn't called from anywhere; presumably it was used to examine
brw_regs when debugging shader assembly. However, it prints registers
in a different notation than brw_disasm.c which everyone is used
to...which means I doubt anyone will want to use it.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Having a header file for a single prototype seems rather excessive.
Plus, the actual function is in brw_clear.c, not intel_clear.c, so
there isn't even the .c/.h filename symmetry one might expect.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Having an entire header file for a single prototype seems a bit
excessive.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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A random smattering of things that just aren't used anymore.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Nothing uses this, apparently.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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This was only used for BOs backed by system memory on i915. With that
gone, there's nothing that even sets source to non-zero, so this is
purely dead code.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Commit cf31a19300cbcecddb6bd0f878abb9316ebad2a1 removed support for BOs
backed by system memory, as it was only useful for i915. However, it
removed a little too much code: intel_bufferobj_buffer() used to call
intel_bufferobj_alloc_buffer(), and after that commit, it didn't.
This led to NULL pointer dereferences in several test cases, such as
es3conform's transform_feedback_state_variables test.
This commit restores the allocation, preserving the original behavior.
It may not be the cleanest approach, but tidying should come later.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=66432
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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See my explanation in mtypes.h.
v2: don't do this in gallium
v3: also updated the comment at the gl_shader_type definition
Reviewed-by: Ian Romanick <[email protected]>
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This patch enables ext_framebuffer_multisample_blit_scaled extension
on intel h/w >= gen6.
Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Current implementation of ext_framebuffer_multisample_blit_scaled in
i965/blorp uses nearest filtering for multisample scaled blits. Using
nearest filtering produces blocky artifacts and negates the benefits
of MSAA. That is the reason why extension was not enabled on i965.
This patch implements the bilinear filtering of samples in blorp engine.
Images generated with this patch are free from blocky artifacts and show
big improvement in visual quality.
Observed no piglit and gles3 regressions.
V3:
- Algorithm used for filtering assumes a rectangular grid of samples
roughly corresponding to sample locations.
- Test the boundary conditions on the edges of texture.
V4:
- Clip texcoords and use conditional MOVs.
- Send texture dimensions as push constants.
- Remove the optimization in case of scaled multisample blits.
V5:
- Move mcs_fetch() inside the 'for' loop after computing pixel coordinates.
Signed-off-by: Anuj Phogat <[email protected]>
Acked-by: Chris Forbes <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Fixes "Uninitialized scalar field" defect reported by Coverity.
Signed-off-by: Vinson Lee <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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Reviewed-by: Chad Versace <[email protected]>
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This option hasn't been used since the introduction of DRI2.
Reviewed-by: Kenneth Graunke <[email protected]>
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Gen3 doesn't support GLES 3.0, so there's no need for it.
Acked-by: Eric Anholt <[email protected]>
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Only relevant on Gen3.
Acked-by: Eric Anholt <[email protected]>
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This was only used by i915.
Acked-by: Eric Anholt <[email protected]>
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This was only used by i915.
Acked-by: Eric Anholt <[email protected]>
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This was only used by i965+.
v2: Also remove the option from the driconf list. (change by anholt)
Reviewed-by: Eric Anholt <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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Acked-by: Eric Anholt <[email protected]>
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v2: Remove it from i915, too (change by anholt)
Acked-by: Eric Anholt <[email protected]>
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v2: Remove unused DV_PF_* macros, too. (change by Ken)
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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