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path: root/src/mesa/drivers/dri/r300/compiler
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* r300/compiler: add new compiler parameter max_alu_instsMarek Olšák2010-09-047-35/+28
* r300/compiler: put emulate_loop_state in radeon_compilerMarek Olšák2010-09-047-24/+20
* r300/compiler: emulate relative addressing with negative offsets in VSMarek Olšák2010-08-251-0/+74
* r300/compiler: Silence uninitialized variable warning.Vinson Lee2010-08-241-5/+11
* r300g: Add missing comma in SConscript.Vinson Lee2010-08-241-1/+1
* r300/compiler: implement elimination of unused constantsMarek Olšák2010-08-258-1/+189
* r300/compiler: terminate vertex shader compilation immediately after an errorMarek Olšák2010-08-251-36/+56
* r300/compiler: fail to compile if we hit hw limits or an unimplemented featureMarek Olšák2010-08-253-0/+62
* r300/compiler: handle indexable temporaries correctly in deadcode eliminationMarek Olšák2010-08-251-1/+30
* r300/compiler: disable register allocation for indexable temporaries in VSMarek Olšák2010-08-251-5/+25
* r300/compiler: implement DP2 opcodeMarek Olšák2010-08-163-9/+47
* r300/compiler: implement SSG opcodeMarek Olšák2010-08-163-0/+84
* r300/compiler: fix allocation of temporaries in radeonTransformTEXMarek Olšák2010-08-161-2/+6
* r300/compiler: remove an unused variableMarek Olšák2010-08-121-1/+0
* r300/compiler: Implement the CONT opcode.Tom Stellard2010-08-114-7/+20
* r300/compiler: Handle loops in the register allocator.Tom Stellard2010-08-111-4/+34
* r300g: implement gl_FrontFacingMarek Olšák2010-08-112-0/+44
* r300/compiler: Use predicate bit for IF statements in r500 vertex shadersTom Stellard2010-08-103-3/+153
* r300/compiler: Implement hardware assisted loops for vertex shaders.Tom Stellard2010-08-107-20/+149
* r300/compiler: Correctly transform nested loops.Tom Stellard2010-08-101-16/+9
* r300/compiler: Remove unnecessary header.Vinson Lee2010-08-041-1/+0
* r300/compiler: Always unroll loops when doing loop emulation.Tom Stellard2010-08-034-11/+14
* r300/compiler: r500 hw support for break and continue in loops.Tom Stellard2010-08-0310-167/+282
* r300/compiler: KILP may not always be inside an IF statement.Tom Stellard2010-08-031-9/+14
* r300/compiler: Don't unroll loops with continue or break.Tom Stellard2010-08-031-1/+12
* r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák2010-07-141-2/+2
* r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák2010-07-131-4/+55
* r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák2010-07-131-1/+7
* r300/compiler: Add a register rename pass.Tom Stellard2010-07-085-0/+153
* r300/compiler: Fix scheduling of TEX instructions.Tom Stellard2010-07-081-19/+67
* r300/compiler: Implement KILP opcode.Tom Stellard2010-07-065-0/+42
* r300/compiler: Fix loop unrollingTom Stellard2010-07-031-1/+15
* r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard2010-07-037-43/+152
* r300/compiler: Don't continue copy propagation inside loops.Tom Stellard2010-07-031-0/+5
* r300/compiler: Print debug info for flow control instructions.Tom Stellard2010-07-031-5/+73
* r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard2010-07-031-3/+4
* r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard2010-07-031-2/+13
* r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard2010-07-031-17/+8
* r300/compiler: Handle loops in deadcode analysis.Tom Stellard2010-07-035-77/+112
* r300/compiler: allow 1024 instructions in r5xx vertex shadersMarek Olšák2010-06-232-4/+8
* r300/compiler: allow 32 temporaries in vertex shadersMarek Olšák2010-06-232-4/+4
* r300/compiler: emulate loops in vertex shadersMarek Olšák2010-06-232-4/+11
* r300/compiler: fix scons buildJoakim Sindholt2010-06-121-0/+1
* r300/compiler: Handle more complex conditionals in loops.Tom Stellard2010-06-111-71/+84
* r300/compiler: Fix warning.Tom Stellard2010-06-111-1/+1
* r300/compiler: Handle SGT and SLE at the beginning of loops.Tom Stellard2010-06-111-3/+11
* r300/compiler: Verify assumptions about opcode types.Tom Stellard2010-06-111-4/+33
* r300/compiler: Unroll loops that decrement the counter.Tom Stellard2010-06-111-49/+83
* r300/compiler: Unroll loops that have a constant number of iterations.Tom Stellard2010-06-111-2/+209
* r300/compiler: Implement simple loop emulationTom Stellard2010-06-116-0/+230