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path: root/src/mesa/drivers/dri/r128/r128_tris.c
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* make triangle smoothing a sw fallback (Martign van Oosterhout)Brian Paul2006-09-131-1/+1
* enable hw antialiasing (Martijn van Oosterhout)Brian Paul2006-07-041-2/+27
* More GLSL code:Michal Krol2006-04-111-11/+14
* Fix the RGB order of the specular color emit, and turn GL_EXT_secondary_colorEric Anholt2005-10-261-1/+1
* Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also doEric Anholt2005-05-311-1/+0
* Correct the descriptions of the glBlend{Equation,Func} fallbacks in r128, andEric Anholt2005-05-311-2/+2
* Remove unused CTX_ARG2.Eric Anholt2005-05-301-1/+0
* Fix t_vertex byte-ordering issues for PowerPC. This was tested with gearsIan Romanick2004-10-171-0/+20
* Use the right FALLBACK macro for projtex so that projective textures actuallyEric Anholt2004-10-081-11/+7
* Add fallback debugging (R128_DEBUG=fall) output, and set DO_DEBUG=1 by defaultEric Anholt2004-10-081-2/+33
* Convert Rage 128 over to t_vertex.c. While it's slightly slower (10% in ipers)Eric Anholt2004-10-021-183/+173
* Bugzilla #755: Fix polygon offset by setting DEPTH_SCALE to depth_scale insteadEric Anholt2004-07-041-1/+1
* Rename the various function types in t_context.h to include a tnl_ prefix.Keith Whitwell2004-07-011-4/+4
* Updates to tnl_dd_dmatmp.hKeith Whitwell2003-12-111-4/+3
* Fix VERT_SET_RGBA, VERT_SET_SPEC macros to account for change to floatingKeith Whitwell2003-12-091-17/+31
* patch to import Jon Smirl's work from BitkeeperBrian Paul2003-08-221-0/+721