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* dri/nouveau: Expose EXT_texture_env_combine.Francisco Jerez2010-09-091-0/+1
* dri/nv10-nv20: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+19
* dri/nv04: Add support for NV_texture_env_combine4.Francisco Jerez2010-09-092-13/+24
* dri/nouveau: Minor cleanup.Francisco Jerez2010-09-091-21/+29
* dri: Unset current context and dispatch table when unbindingKristian Høgsberg2010-09-081-0/+3
* nouveau: restore nouveau_class.h for nv04-nv20Luca Barbieri2010-09-071-1/+4953
* dri/nouveau: test for FEATURE definesnobled2010-08-162-0/+4
* dri/nouveau: Don't try to validate uninitialized teximages.Francisco Jerez2010-08-051-4/+4
* dri/nv20: Fix some PGRAPH_ERRORs seen with DATA_CHECK enabled.Francisco Jerez2010-08-052-2/+6
* dri/nouveau: Fix up software mipmap generation.Francisco Jerez2010-08-052-5/+51
* nouveau: fix nouveau_create_context declerationDave Airlie2010-05-031-1/+2
* Merge branch 'gles2-2'Kristian Høgsberg2010-05-021-1/+2
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| * dri: Add DRI entrypoints to create a context for a given APIKristian Høgsberg2010-04-281-1/+2
* | DRI2: add config query extensionJesse Barnes2010-04-221-0/+1
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* nouveau: Import latest nouveau_class.h from renouveauBen Skeggs2010-04-091-0/+1
* dri/nouveau: Rectangle texture fixes.Francisco Jerez2010-03-222-28/+46
* dri/nouveau: Some render to texture fixes.Francisco Jerez2010-03-221-5/+1
* dri/nouveau: Fix swrast fallbacks when the read and draw buffers aren't the s...Francisco Jerez2010-03-221-10/+20
* dri/nouveau: Expose EXT_framebuffer_blit.Francisco Jerez2010-03-222-0/+2
* dri/nouveau: Plug in some mesa_meta functions instead of the swrast variants.Francisco Jerez2010-03-221-0/+3
* dri/nouveau: Emit dirty states on nouveau_validate_framebuffer.Francisco Jerez2010-03-221-1/+3
* dri/nouveau: Reemit the light model state when lighting goes on/off.Francisco Jerez2010-03-211-0/+1
* dri/nouveau: Random cleanups.Francisco Jerez2010-03-219-109/+48
* dri/nouveau: Flush after texture validation.Francisco Jerez2010-03-181-0/+2
* dri/nouveau: Avoid pushbuf flushes in the middle of LMA setup.Francisco Jerez2010-03-181-0/+1
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-1811-14/+143
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-189-0/+78
* dri/nouveau: Some minor vertex submission fixes.Francisco Jerez2010-03-182-11/+11
* dri/nouveau: only reallocate texture when neededXavier Chantry2010-03-181-11/+14
* dri/nouveau: Just reemit the BO state on pushbuf flush.Francisco Jerez2010-03-113-14/+14
* dri/nouveau: Split big client buffers in the indexed case too.Francisco Jerez2010-03-071-4/+3
* dri/nouveau: Fix nv[12]x color sum.Francisco Jerez2010-03-073-3/+6
* dri/nv04: GL_EXT_secondary_colorAndrew Randrianasulu2010-03-072-4/+14
* dri/nouveau: Trivially add GL_NV_blend_squareAndrew Randrianasulu2010-03-071-0/+1
* dri/nouveau: Check _ColorDrawBuffers[0] before emitting fb state.Francisco Jerez2010-03-073-3/+3
* dri: drop MINIGLX_SOURCESGeorge Sapountzis2010-03-061-2/+0
* dri/nouveau: Remove some CI remnants.Francisco Jerez2010-03-046-12/+0
* dri/nouveau: Trivially add GL_ARB_texture_mirrored_repeat.Andrew Randrianasulu2010-03-041-0/+1
* dri/nouveau: Enable GL_EXT_stencil_wrap.Andrew Randrianasulu2010-03-041-3/+4
* dri/nouveau: Add GL_EXT_stencil_wrap for nv04.Andrew Randrianasulu2010-03-041-0/+4
* dri/nouveau: Fix rb->DataType for z24s8 renderbuffers.Francisco Jerez2010-03-041-1/+1
* dri/nouveau: Try to keep client buffers smaller than the scratch VBO length.Francisco Jerez2010-03-041-0/+26
* dri/nouveau: Pack client arrays as they're copied to the real BO.Francisco Jerez2010-03-041-12/+32
* mesa: Remove ClearIndex and IndexMask from device-driver interfaceIan Romanick2010-03-031-7/+0
* dri/nouveau: Combine the dummy texture more deterministically on nv0x.Francisco Jerez2010-03-011-1/+4
* dri/nouveau: Fix up the ADD texture environment on nv0x.Francisco Jerez2010-03-012-2/+1
* dri/nouveau: Add two stencil operation cases in nv04_state_raster.c.Andrew Randrianasulu2010-03-011-0/+4
* dri/nouveau: Allow to render to XRGB8888 textures.Andrew Randrianasulu2010-03-011-0/+2
* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-255-27/+49
* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-254-1/+4