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path: root/src/mesa/drivers/dri/nouveau/nv30_state.c
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* nouveau: separate modelview and projection matrix updatesPatrice Mandin2007-09-031-5/+0
* nouveau: add hw-dependent function to update modelview*projection matrixPatrice Mandin2007-08-311-0/+5
* nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs2007-08-151-3/+3
* nouveau: match drm changes (0.0.7)Ben Skeggs2007-06-291-1/+1
* nouveau: NV30_TCL viewport/scissor fixesBen Skeggs2007-06-291-14/+36
* nouveau: a couple of NV3x fixesBen Skeggs2007-02-061-2/+3
* nouveau: arghBen Skeggs2007-01-301-1/+1
* nouveau: misc NV40 fixesBen Skeggs2007-01-301-3/+9
* nouveau: NV40 glClipPlane support.Ben Skeggs2007-01-301-2/+13
* nouveau: fix nv30 line widthBen Skeggs2007-01-281-1/+1
* nouveau: allow for card-specific shader infos to be keptBen Skeggs2007-01-231-3/+0
* nouveau: unbreak nv40Ben Skeggs2007-01-231-1/+1
* nouveau: Fixes for nv30.Jeremy Kolb2007-01-211-32/+96
* nouveau: Implement much of the fog handling.Carlos Martín Nieto2007-01-151-6/+60
* Update spot light paramsPatrice Mandin2007-01-021-12/+15
* nouveau: Kill some compile warnings.Ben Skeggs2006-12-241-5/+2
* nouveau: maintain numClipRects/pClipRects in context.Ben Skeggs2006-12-231-25/+7
* nouveau: Don't fill nrb->dPriv for private buffersBen Skeggs2006-12-231-3/+3
* nouveau: get 16bpp workingBen Skeggs2006-12-231-1/+4
* 0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLEBen Skeggs2006-12-141-2/+4
* Some more voodoo to get 3D going with a minimal initial context.Ben Skeggs2006-12-141-0/+19
* Update spot light params also for nv20 and nv30Patrice Mandin2006-12-081-26/+61
* state cache is automagically flushed on a normal BEGIN_RING_SIZEBen Skeggs2006-12-081-1/+0
* Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs2006-12-081-0/+18
* Some work on buffer handling, most likely not entirely correct andBen Skeggs2006-12-081-12/+140
* Incomplete shader stuff, should mostly work for NV40. Other cards, not soBen Skeggs2006-11-251-1/+1
* fix scissorBen Skeggs2006-11-251-1/+1
* nv10,nv20,nv30: send correct values for spot light direction X,Y,Z andPatrice Mandin2006-11-241-18/+31
* nv10,nv20,nv30: color light components renamed from a,b,c to r,g,bPatrice Mandin2006-11-211-3/+3
* Remaining state cache changesStephane Marchesin2006-11-211-10/+10
* Add the state caching mechanism. It seems to work, from what I can see.Stephane Marchesin2006-11-211-142/+142
* More state.Jeremy Kolb2006-11-211-13/+43
* Don't bother touching lighting stuff if shaders are in useBen Skeggs2006-11-191-1/+15
* Fix nv30LineWidth, hw expects a ubyte.Ben Skeggs2006-11-191-1/+5
* Stupid bug..Ben Skeggs2006-11-191-2/+2
* More state functionsStephane Marchesin2006-11-181-2/+8
* Add nv20_state.c ; hook nv10_state.c into the build ; do the renamingStephane Marchesin2006-11-181-2/+2
* jkolb pointed out that face can also be FRONT_AND_BACK. Added stencil funcsBen Skeggs2006-11-161-12/+63
* Add nv30InitStateFuncsBen Skeggs2006-11-161-30/+87
* fix typoBen Skeggs2006-11-111-1/+1
* Fill in nv30PointSize and nv30Viewport.Jeremy Kolb2006-11-111-2/+16
* Add the GL_LIGHING enableStephane Marchesin2006-11-111-3/+13
* Some work on nv30 state, heavily based on jkolb's workStephane Marchesin2006-11-111-0/+462