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path: root/src/mesa/drivers/dri/nouveau/nv10_state_tex.c
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* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-301-1/+1
* mesa: Change many Type P MESA_FORMATs to meet naming specMark Mueller2014-01-271-5/+5
* mesa: Change many Type A MESA_FORMATs to meet naming standardMark Mueller2014-01-271-6/+6
* mesa: Rename 4 color component unsigned byte MESA_FORMATsMark Mueller2014-01-271-4/+4
* nouveau: Add support for ARB_sampler_objectsPauli Nieminen2012-08-011-10/+13
* dri/nv10-nv20: Add support for S3TCViktor Novotný2012-05-021-0/+10
* nouveau/vieux: switch to libdrm_nouveau-2.0Ben Skeggs2012-04-141-37/+35
* dri: Remove MESA_FORMAT_CI8 bits from drivers that don't do paletted texturesIan Romanick2011-08-291-3/+0
* nouveau_vieux: fix build since sampler objects mergeDave Airlie2011-04-121-4/+4
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-6/+6
* dri/nouveau: nv10: Use rules-ng-ng headersViktor Novotný2010-11-151-34/+30
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-3/+3
* dri/nv10-nv20: Fix texturing in some cases after a base level change.Francisco Jerez2010-09-211-1/+1
* dri/nouveau: Random cleanups.Francisco Jerez2010-03-211-4/+1
* dri/nouveau: Implement texcoord generation.Francisco Jerez2010-03-181-0/+33
* dri/nouveau: Implement texture matrices.Francisco Jerez2010-03-181-0/+25
* dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez2010-02-251-0/+4
* dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez2010-02-251-0/+1
* dri/nouveau: Support rectangle textures.Francisco Jerez2010-02-251-2/+35
* dri/nouveau: Try to validate textures earlier.Francisco Jerez2010-02-251-1/+2
* Import a classic DRI driver for nv0x-nv2x.Francisco Jerez2010-02-041-0/+142