Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: don't ever set NullBufferObj in gl_vertex_array_binding | Marek Olšák | 2020-04-06 | 1 | -14/+17 |
| | | | | | | | | | | This improves performance by 5% in the game "torcs", FPS: 98.83 -> 103.73 It does a lot of glPush/PopClientAttrib, which exacerbates the overhead of setting NullBufferObj. Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4466> | ||||
* | nouveau/vieux: switch to libdrm_nouveau-2.0 | Ben Skeggs | 2012-04-14 | 1 | -7/+5 |
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* | dri/nouveau: don't use nested functions | nobled | 2012-03-06 | 1 | -25/+42 |
| | | | | | | | | | | | | | | | | It's a GNU extension that isn't supported by clang right now: http://gcc.gnu.org/onlinedocs/gcc-4.6.3/gcc/Nested-Functions.html http://clang.llvm.org/docs/UsersManual.html#c_unimpl_gcc With this, clang now compiles the nouveau classic driver. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44061 (Types changed from e.g. 'unsigned char' to 'GLubyte' so that the types can be concatenated to form a unique function name without any whitespace interfering.) [ Francisco Jerez: give meaningful names to the dispatch functions. ] | ||||
* | dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram. | Francisco Jerez | 2010-10-31 | 1 | -2/+3 |
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* | dri/nouveau: Split out array handling to its own file. | Francisco Jerez | 2010-10-31 | 1 | -0/+135 |