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intel
Commit message (
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Author
Age
Files
Lines
*
i965: Add support for GL_ARB_depth_buffer_float under 3.0 override.
Eric Anholt
2011-12-19
2
-0
/
+6
*
i965: Add separate stencil/HiZ setup for MESA_FORMAT_Z32_FLOAT_X24S8.
Eric Anholt
2011-12-19
1
-14
/
+17
*
i965: Add support for mapping Z32_FLOAT_X24S8 fake packed depth/stencil.
Eric Anholt
2011-12-19
1
-5
/
+17
*
intel: Stop creating the wrapped depth irb.
Eric Anholt
2011-12-19
2
-111
/
+8
*
i965: Properly demote the depth mt format for fake packed depth/stencil.
Eric Anholt
2011-12-19
3
-3
/
+18
*
intel: Reuse intel_miptree_match_image().
Eric Anholt
2011-12-19
1
-9
/
+6
*
intel: Stop creating the wrapped stencil irb.
Eric Anholt
2011-12-19
3
-51
/
+22
*
intel: Simplify and touch up the FBO completeness test.
Eric Anholt
2011-12-14
1
-18
/
+21
*
intel: Remove another renderbuffer allocation path.
Eric Anholt
2011-12-14
1
-8
/
+4
*
intel: Make the separate stencil RB storage path match texture more.
Eric Anholt
2011-12-14
1
-76
/
+52
*
intel: Move S8 width/height alignment to miptree creation.
Eric Anholt
2011-12-14
3
-55
/
+22
*
intel: Drop check for wrapped_depth in RB mapping.
Eric Anholt
2011-12-14
1
-1
/
+1
*
intel: Fix uninitialized values in debug output for renderbuffer mapping.
Eric Anholt
2011-12-14
1
-1
/
+1
*
mesa,intel: use _mesa_image_offset() for PBOs
nobled
2011-12-08
1
-2
/
+3
*
mesa/drivers: use new swrast renderbuffer functions
Brian Paul
2011-12-08
3
-20
/
+23
*
mesa: rewrite accum buffer support
Brian Paul
2011-12-08
1
-1
/
+1
*
intel: Update comment about how depth/stencil miptrees are handled.
Eric Anholt
2011-12-07
1
-6
/
+18
*
intel: Rely on miptree mapping for all renderbuffer maps.
Eric Anholt
2011-12-07
2
-202
/
+21
*
intel: Add support for LLC-cached reads of X-tiled miptrees using a blit.
Eric Anholt
2011-12-07
2
-0
/
+83
*
intel: Handle MapRenderbuffer of fake packed depth/stencil using miptree maps.
Eric Anholt
2011-12-07
1
-138
/
+2
*
intel: Track miptrees for fake packed depth/stencil renderbuffers.
Eric Anholt
2011-12-07
1
-0
/
+10
*
intel: Make the fake packed depth/stencil mappings use a cached temporary.
Eric Anholt
2011-12-07
2
-121
/
+129
*
intel: Make intel_region_map return void *.
Eric Anholt
2011-12-07
2
-4
/
+4
*
intel: Move separate-stencil s8 mapping logic to intel_miptree_map.
Eric Anholt
2011-12-07
2
-113
/
+112
*
intel: Move the gtt-particular texture mapping logic to a helper function.
Eric Anholt
2011-12-07
1
-49
/
+71
*
intel: Make mapping of texture slices track the region of interest.
Eric Anholt
2011-12-07
2
-5
/
+51
*
intel: Move the teximage mapping logic to a miptree level/slice mapping.
Eric Anholt
2011-12-07
3
-48
/
+109
*
intel: Only prefer separate stencil when we can do HiZ.
Eric Anholt
2011-12-07
1
-2
/
+4
*
mesa: rename MESA_FORMAT_RG88 to MESA_FORMAT_GR88
Brian Paul
2011-12-02
2
-2
/
+2
*
i965: Don't perform the precompile on fragment shaders by default.
Eric Anholt
2011-11-30
1
-1
/
+5
*
i965: Base HW depth format setup based on MESA_FORMAT, not bpp.
Eric Anholt
2011-11-29
1
-1
/
+0
*
i915: Move the texture format setup for this driver out of shared code.
Eric Anholt
2011-11-22
2
-42
/
+3
*
i965: Drop intel_context.c's texture format set up for this driver.
Eric Anholt
2011-11-22
1
-87
/
+0
*
intel: Improve debug output for begin/finish render texture.
Eric Anholt
2011-11-22
1
-4
/
+4
*
intel: Remove duplicate test for texture attachment completeness.
Eric Anholt
2011-11-22
1
-8
/
+0
*
i965: Don't require spans (swrast) support to consider a format FBO complete.
Eric Anholt
2011-11-22
1
-3
/
+10
*
intel: Add the context to the render_target_supported() vtbl method.
Eric Anholt
2011-11-22
2
-2
/
+3
*
i965/gen6: Enable HiZ by default
Chad Versace
2011-11-22
1
-6
/
+2
*
intel: Use separate stencil whenever possible
Chad Versace
2011-11-22
2
-2
/
+2
*
i965: Implement the actual tables for texture alignment units [v2]
Kenneth Graunke
2011-11-22
3
-13
/
+105
*
intel: Store miptree alignment units in the miptree
Chad Versace
2011-11-22
3
-14
/
+18
*
intel: Enable HiZ for texture renderbuffers
Chad Versace
2011-11-22
1
-0
/
+7
*
intel: Resolve buffers in intel_map_renderbuffer()
Chad Versace
2011-11-22
1
-0
/
+5
*
intel: Resolve buffers in intel_map_texture_image()
Chad Versace
2011-11-22
1
-0
/
+5
*
intel: Mark needed resolves when first enabling HiZ on a miptree
Chad Versace
2011-11-22
1
-1
/
+20
*
intel: Resolve buffers in intelSpanRenderStart
Chad Versace
2011-11-22
1
-1
/
+39
*
intel: Refactor intelSpanRenderStart
Chad Versace
2011-11-22
1
-16
/
+25
*
intel: Add resolve functions for renderbuffers
Chad Versace
2011-11-22
2
-0
/
+94
*
intel: Add resolve functions for miptrees
Chad Versace
2011-11-22
2
-1
/
+174
*
intel: Add field intel_mipmap_tree::hiz_map
Chad Versace
2011-11-22
1
-0
/
+13
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