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path: root/src/mesa/drivers/dri/i965
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* Fixup one place where attrsz was being used instead of active_szKeith Whitwell2006-09-251-1/+1
* Explicit test for +ve pitches in intelEmitCopyBlit()Keith Whitwell2006-09-221-8/+4
* Do a better job of choosing texture formats to avoid image conversions.Keith Whitwell2006-09-211-5/+16
* use the requested internal texture format where possibleKeith Whitwell2006-09-212-12/+32
* Catch a couple of cases where we would have to delete and recreate theKeith Whitwell2006-09-211-3/+6
* Add a comment about the interactions of negative pitches, overlappingKeith Whitwell2006-09-201-0/+8
* remove some dead codeKeith Whitwell2006-09-203-39/+0
* Fix some warningsKeith Whitwell2006-09-201-1/+2
* Support ARB_texture_rectangle.Keith Whitwell2006-09-205-4/+49
* 1) Add a new flag in the sarea (coopting the unused texAge value) toKeith Whitwell2006-09-205-8/+39
* Broadwater seems to prefer this style of blitting.Keith Whitwell2006-09-201-4/+1
* add accelerated glCopyPixels pathKeith Whitwell2006-09-204-23/+256
* restore debug output after brw_wm_fp compilation stageKeith Whitwell2006-09-202-1/+23
* Use DEBUG_SYNC to switch between per-primitive and per-frame aubfile dumps.Keith Whitwell2006-09-201-1/+1
* VS nr of urb entries is constrained to be one of a fixed set of values,Keith Whitwell2006-09-141-2/+2
* quieten debugKeith Whitwell2006-09-122-4/+4
* Potential fix for doom3 lockups. Seems that there is a conflictKeith Whitwell2006-09-123-6/+7
* Disassemble active program when DEBUG_VS is set.Keith Whitwell2006-09-121-0/+7
* Add code to tweak aubfile state and primitives on replay.Keith Whitwell2006-09-121-14/+296
* Encode a unique id in the aub header date fields.Keith Whitwell2006-09-121-4/+8
* Basic facility for playing back captured aubfiles. Requires a smallKeith Whitwell2006-09-088-0/+201
* Consistent return values from the bm* functions.Keith Whitwell2006-09-075-12/+9
* Cope with memory pool fragmentation by allowing a second attempt atKeith Whitwell2006-09-0713-154/+321
* Fix glitch with pool alignments.Keith Whitwell2006-09-072-2/+2
* Use lower alignments where possible. Also pad out allocated blocks toKeith Whitwell2006-09-077-12/+20
* Make sure bmBufferOffset is called for all active buffers every timeKeith Whitwell2006-09-079-26/+20
* Simplify the immediate and displaylist code. Treat VertexAttrib*ARBKeith Whitwell2006-09-0618-1091/+759
* Dynamically allocate instruction store for tnl programs according toKeith Whitwell2006-09-051-15/+21
* Fixes for calculating point attenuationKeith Whitwell2006-09-041-9/+14
* Don't export NV_vertex_program as it's not supported, it confusesKeith Whitwell2006-09-041-3/+0
* Catch a few more cases of using a message reg as an instruction sourceKeith Whitwell2006-09-011-17/+37
* fix a couple of cases where a message reg is used as an instruction source.Keith Whitwell2006-09-012-6/+26
* When using the old technique to set up the front buffer mapping, thereKeith Whitwell2006-08-311-1/+1
* Add padding to match the current xf86-video-intel DDX->DRI interface.Eric Anholt2006-08-101-0/+20
* Add Intel i965G/Q DRI driver.Eric Anholt2006-08-09112-0/+37928