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mesa
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drivers
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dri
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i965
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brw_wm_glsl.c
Commit message (
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)
Author
Age
Files
Lines
*
[i965] fix wpos height 1 pixel higher
Zou Nan hai
2008-03-17
1
-1
/
+1
*
[i965] multiple rendering target support
Zou Nan hai
2008-03-13
1
-11
/
+12
*
[965] Bug #9151: make fragment.position return window coords not screen coords.
Eric Anholt
2008-02-28
1
-8
/
+10
*
i965: new integrated graphics chipset support
Xiang, Haihao
2008-01-29
1
-4
/
+4
*
[intel] warnings cleanup
Eric Anholt
2007-12-14
1
-1
/
+1
*
i965: if source depth to render target is set,
Xiang, Haihao
2007-11-30
1
-0
/
+14
*
fix for prev commit
Zou Nan hai
2007-10-09
1
-2
/
+2
*
INT support
Zou Nan hai
2007-10-09
1
-3
/
+3
*
shadow sampler fix.
Zou Nan hai
2007-10-09
1
-1
/
+11
*
fragment shader function call fix, gl_FragCoord fix
Zou Nan hai
2007-09-30
1
-3
/
+3
*
support continue, fix conditional
Zou Nan hai
2007-09-29
1
-2
/
+51
*
fix
Zou Nan hai
2007-09-28
1
-2
/
+0
*
support nested function call in pixel shader
Zou Nan hai
2007-09-28
1
-10
/
+25
*
handle INT op, still require high level handle of integer to be correct
Zou Nan hai
2007-09-27
1
-0
/
+22
*
fix double free in 965-glsl branch
Zou Nan hai
2007-09-18
1
-0
/
+2
*
DDX DDY support, not very accurate
Zou Nan hai
2007-07-24
1
-1
/
+65
*
Fix SOP in fragment shader, brick is ok now.
Zou Nan hai
2007-07-17
1
-2
/
+4
*
support "discard";
Zou Nan hai
2007-07-05
1
-0
/
+15
*
support branch and loop in pixel shader
Zou Nan hai
2007-06-21
1
-0
/
+1177