aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/drivers/dri/i965/brw_wm.h
Commit message (Expand)AuthorAgeFilesLines
* i965: Move OPCODE_DDX/DDY to brw_wm_emit.c and make it actually work.Eric Anholt2009-09-111-1/+7
* i965: drop dead scalar handling in GLSL.Eric Anholt2009-08-121-1/+0
* i965: Store the dispatch width in the WM compile struct.Eric Anholt2009-08-121-0/+1
* i965: Handle scalar result swizzling in shared GLSL/non-GLSL code.Eric Anholt2009-08-121-0/+1
* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-051-0/+1
* Merge branch 'mesa_7_5_branch'Brian Paul2009-06-161-1/+1
|\
| * i965: fix bugs in projective texture coordinatesBrian Paul2009-06-161-1/+1
| * i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-271-2/+0
* | i965: interpolate colors with perspective correction by defaultBrian Paul2009-06-121-0/+1
* | i965: Fix register allocation of GLSL fp inputs.Eric Anholt2009-05-141-0/+1
* | i965: don't use GRF regs 126,127 for WM programsBrian Paul2009-05-081-0/+2
* | i965: only upload constant buffer data when we actually need the const bufferBrian Paul2009-04-271-2/+0
* | i965: rework GLSL/WM register allocationBrian Paul2009-04-241-1/+4
|/
* i965: another checkpoint commit of new constant buffer supportBrian Paul2009-04-031-0/+8
* i965: fix indentationBrian Paul2009-04-031-2/+2
* i965: Fix glFrontFacing in twoside GLSL demo.Eric Anholt2009-03-231-1/+2
* i965: remove unused PROGRAM_INTERNAL_PARAM, added commentBrian Paul2009-03-131-3/+1
* i965: commentsBrian Paul2009-03-061-0/+2
* i965: use the new prog_instruction::TexShadow fieldBrian Paul2009-02-201-0/+1
* i965: rewrite the code for handling shader subroutine callsBrian Paul2009-02-131-0/+2
* i965: implement GL_EXT_texture_swizzleBrian Paul2009-01-281-0/+2
* i965: remove pad fieldBrian Paul2009-01-281-1/+0
* i965: widen per-texture bitfields for 16 texture image unitsBrian Paul2009-01-281-5/+5
* i915: Remove dead early z enable bit which was always on.Eric Anholt2008-11-281-2/+1
* i965: implement the missing OPCODE_NOISE1 and OPCODE_NOISE2 instructions.Gary Wong2008-10-311-0/+2
* i965: Allocate temporaries contiguously with other regs in fragment shaders.Gary Wong2008-10-281-0/+2
* [i965] multiple rendering target fixZou Nan hai2008-03-211-0/+1
* [i965] multiple rendering target supportZou Nan hai2008-03-131-0/+2
* [i965] fix fd.o bug #11471 and #11478Zou Nan hai2008-03-071-1/+2
* [965] Bug #9151: make fragment.position return window coords not screen coords.Eric Anholt2008-02-281-0/+2
* i965: new integrated graphics chipset supportXiang, Haihao2008-01-291-1/+1
* [intel] warnings cleanupEric Anholt2007-12-141-1/+1
* Merge branch '965-glsl'Zou Nan hai2007-10-261-0/+12
|\
| * support nested function call in pixel shaderZou Nan hai2007-09-281-1/+1
| * DDX DDY support, not very accurateZou Nan hai2007-07-241-0/+1
| * support "discard";Zou Nan hai2007-07-051-0/+1
| * support branch and loop in pixel shaderZou Nan hai2007-06-211-0/+10
* | Fix-up #includes to remove some -I options.Brian2007-09-111-1/+1
|/
* Update DRI drivers for new glsl compiler.Brian2007-02-231-1/+1
* restore debug output after brw_wm_fp compilation stageKeith Whitwell2006-09-201-0/+1
* Add Intel i965G/Q DRI driver.Eric Anholt2006-08-091-0/+261