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path: root/src/mesa/drivers/dri/i965/brw_wm.c
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* i965: Add performance debug for shader recompiles.Eric Anholt2012-08-121-0/+84
* i965: Add performance debug for register spilling.Eric Anholt2012-08-121-0/+4
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-011-1/+1
* i965: Avoid unnecessary recompiles for shaders that don't use dFdy().Paul Berry2012-07-191-7/+1
* i965: Move loop over texture units into brw_populate_sampler_prog_key.Kenneth Graunke2012-07-121-77/+78
* i965: Always emit alpha when nr_color_buffers == 0.Kenneth Graunke2012-07-121-3/+1
* i965: Delete previous workaround for textureGrad with shadow samplers.Kenneth Graunke2012-07-121-3/+0
* i965/msaa: Fix centroid interpolation of unlit pixels.Paul Berry2012-07-021-4/+14
* i965/msaa: Add backend support for centroid interpolation.Paul Berry2012-06-251-4/+15
* i965: Compute dFdy() correctly for FBOs.Paul Berry2012-06-221-0/+10
* i965: Don't set brw_wm_prog_key::iz_lookup on Gen6+.Kenneth Graunke2012-06-191-18/+20
* intel: use _mesa_is_winsys/user_fbo() helpersBrian Paul2012-05-011-1/+2
* i965: Add support for sampling texture buffer objects on gen7+.Eric Anholt2012-04-091-1/+1
* i965: Compute required barycentric interp modes once at FS compile time.Eric Anholt2012-02-211-4/+5
* mesa: Track fixed-function fragment shader as a shaderIan Romanick2012-01-111-1/+1
* i965/fs: Only set brw_wm_prog_key data for samplers used by the WM.Kenneth Graunke2011-12-191-1/+3
* i965/fs: Factor out texturing related data from brw_wm_prog_key.Kenneth Graunke2011-12-191-78/+84
* i965: Always handle GL_DEPTH_TEXTURE_MODE through the shader.Eric Anholt2011-11-291-12/+27
* i965: Move program compile to emit() time.Eric Anholt2011-10-291-2/+3
* i965/gen6+: Add support for noperspective interpolation.Paul Berry2011-10-271-4/+36
* i965/gen6+: Parameterize barycentric interpolation modes.Paul Berry2011-10-271-10/+32
* i965: Rename (vs|wm)_max_threads to max_(vs|wm)_threads for consistency.Kenneth Graunke2011-10-251-1/+1
* intel: Convert from GLboolean to 'bool' from stdbool.h.Kenneth Graunke2011-10-181-2/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-1/+1
* i965: silence unused var warnings in non-debug buildsBrian Paul2011-10-071-0/+1
* i965: Fix Android build by removing relative includesChad Versace2011-08-301-1/+1
* i965: Fix typo in 2b224d66a01f3ce867fb05558b25749705bbfe7aEric Anholt2011-08-231-1/+1
* i965: Set up allocation of a VS scratch space if required.Eric Anholt2011-08-161-22/+3
* i965/fs: Don't allocate the old backend's compile structs for our compile.Eric Anholt2011-08-051-4/+7
* i965/fs: Add support for TXD with shadow comparisons.Kenneth Graunke2011-06-181-0/+2
* i965: Use state streaming on programs, and state base address on gen5+.Eric Anholt2011-06-181-13/+8
* i965/fs: Do a FS compile up front at link time to produce link errors.Eric Anholt2011-05-271-7/+19
* i965/fs: Move the computation of register block count from unit to compile.Eric Anholt2011-05-271-1/+1
* i965: Remove dead shadowtex_mask entry in the WM key.Eric Anholt2011-05-261-3/+0
* i965: Remove linear_color for GL_PERSPECTIVE_CORRECTION_HINT.Eric Anholt2011-05-261-4/+0
* i965: Add support for correct GL_CLAMP behavior by clamping coordinates.Eric Anholt2011-05-181-0/+10
* i965: Get a ralloc context into brw_compile.Kenneth Graunke2011-05-171-7/+8
* i965: Remove dead entrypoints to state cache, rename the one that's left.Eric Anholt2011-04-291-8/+5
* i965/fs: Add initial support for 16-wide dispatch on gen6.Eric Anholt2011-04-261-9/+4
* intel: Add support for ARB_sampler_objects.Eric Anholt2011-04-231-4/+6
* intel: Add support for ARB_color_buffer_float.Eric Anholt2011-04-201-0/+4
* i965/fs: Add gen6 register spilling support.Eric Anholt2011-04-171-0/+15
* mesa: move sampler state into new gl_sampler_object typeBrian Paul2011-04-101-4/+4
* i965: Fix alpha testing when there is no color buffer in the FBO.Eric Anholt2011-03-151-0/+1
* i965: Fix tex_swizzle when depth mode is GL_REDChad Versace2011-03-141-1/+2
* i965: Remove dead assignmentChad Versace2011-03-141-2/+0
* i965: Drop the dead tracking of color_regions[].Eric Anholt2011-02-041-1/+2
* intel: Set the swizzling for depth textures using the GL_RED depth mode.Eric Anholt2010-12-091-0/+4
* i965: Nuke brw_wm_glsl.c.Eric Anholt2010-12-061-14/+7
* i965: Move payload reg setup to compile, not lookup time.Eric Anholt2010-12-061-53/+61