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i965
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brw_vec4_nir.cpp
Commit message (
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Author
Age
Files
Lines
*
i965/vec4: Get rid of the uniform_size array
Jason Ekstrand
2016-04-14
1
-9
/
+0
*
i965/vec4: Use MOV_INDIRECT instead of reladdr for indirect push constants
Jason Ekstrand
2016-04-14
1
-4
/
+6
*
i965/vec4: Use UD rather than D for uniform indirects
Jason Ekstrand
2016-04-14
1
-1
/
+1
*
i965: Implement the new imod and irem opcodes
Jason Ekstrand
2016-04-13
1
-0
/
+36
*
i965: Port INTEL_PRECISE_TRIG=1 to NIR.
Kenneth Graunke
2016-04-11
1
-14
/
+2
*
i965/nir: Provide a default LOD for buffer textures
Jason Ekstrand
2016-04-04
1
-0
/
+4
*
i965: Add an INTEL_PRECISE_TRIG=1 option to fix SIN/COS output range.
Kenneth Graunke
2016-04-04
1
-2
/
+14
*
i965: Add an implemnetation of nir_op_fquantize2f16
Jason Ekstrand
2016-04-01
1
-0
/
+25
*
nir: rename nir_const_value fields to include bitsize information
Iago Toral Quiroga
2016-03-17
1
-22
/
+22
*
i965/vec4/nir: no need to use surface_access:: to call emit_untyped_atomic
Alejandro Piñeiro
2016-03-08
1
-6
/
+5
*
i965/vec4/nir: remove emit_untyped_surface_read and emit_untyped_atomic at br...
Alejandro Piñeiro
2016-03-08
1
-13
/
+23
*
i965: Push most TES inputs in vec4 mode.
Kenneth Graunke
2016-02-29
1
-3
/
+1
*
nir: Remove the const_offset from nir_tex_instr
Jason Ekstrand
2016-02-10
1
-10
/
+11
*
i965/vec4: Plumb separate surfaces and samplers through from NIR
Jason Ekstrand
2016-02-09
1
-3
/
+12
*
nir: Separate texture from sampler in nir_tex_instr
Jason Ekstrand
2016-02-09
1
-0
/
+3
*
nir/tex_instr: Rename sampler to texture
Jason Ekstrand
2016-02-09
1
-12
/
+12
*
i965/vec4: Implement nir_op_pack_uvec2_to_uint.
Matt Turner
2016-02-01
1
-0
/
+18
*
i965/vec4: Spaces around operators.
Matt Turner
2016-01-19
1
-1
/
+1
*
i965/vec4: Use UW type for multiply into accumulator on GEN8+
Jason Ekstrand
2016-01-15
1
-1
/
+5
*
nir: Lower bitfield_extract.
Matt Turner
2016-01-14
1
-0
/
+3
*
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
2016-01-13
1
-2
/
+1
*
i965: Add support for gl_DrawIDARB and enable extension
Kristian Høgsberg Kristensen
2015-12-29
1
-0
/
+8
*
i965: Add support for gl_BaseVertexARB and gl_BaseInstanceARB
Kristian Høgsberg Kristensen
2015-12-29
1
-0
/
+8
*
nir: Get rid of function overloads
Jason Ekstrand
2015-12-28
1
-8
/
+8
*
i965: Add tessellation control shaders.
Kenneth Graunke
2015-12-22
1
-1
/
+22
*
i965/vec4: Optimize predicate handling for any/all.
Matt Turner
2015-12-18
1
-18
/
+75
*
nir: Delete bany, ball, fany, fall.
Matt Turner
2015-12-18
1
-14
/
+0
*
nir: Get rid of *_indirect variants of input/output load/store intrinsics
Jason Ekstrand
2015-12-10
1
-55
/
+40
*
i965: Make uniform offsets be in terms of bytes
Jason Ekstrand
2015-12-07
1
-4
/
+8
*
i965/vec4: Use a stride of 1 and byte offsets for UBOs
Jason Ekstrand
2015-12-07
1
-13
/
+3
*
i965/vec4: Use byte offsets for UBO pulls on Sandy Bridge
Jason Ekstrand
2015-12-07
1
-5
/
+13
*
i965/vec4: Stop pretending to support indirect output stores
Jason Ekstrand
2015-12-03
1
-9
/
+3
*
i965/vec4: Get rid of the nir_inputs array
Jason Ekstrand
2015-12-03
1
-22
/
+1
*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-1
/
+0
*
i965: Push down inclusion of brw_program.h.
Matt Turner
2015-11-24
1
-0
/
+1
*
i965: Use NIR for lowering texture swizzle
Jason Ekstrand
2015-11-23
1
-13
/
+11
*
nir: s/nir_type_unsigned/nir_type_uint
Jason Ekstrand
2015-11-23
1
-1
/
+1
*
i965/vec4: Initialize nir_inputs with src_reg().
Matt Turner
2015-11-20
1
-1
/
+1
*
i965: Enable EXT_shader_samples_identical
Ian Romanick
2015-11-19
1
-1
/
+3
*
i965/vec4: Handle nir_tex_src_ms_index more like the scalar
Ian Romanick
2015-11-19
1
-8
/
+10
*
nir: Add nir_texop_samples_identical opcode
Ian Romanick
2015-11-19
1
-0
/
+1
*
i965/vec4: Replace src_reg(imm) constructors with brw_imm_*().
Matt Turner
2015-11-19
1
-39
/
+39
*
i965: Rename GRF to VGRF.
Matt Turner
2015-11-13
1
-4
/
+4
*
i965: Initialize registers.
Matt Turner
2015-11-13
1
-0
/
+9
*
i965/vec4: Do not mark used surfaces in VS_OPCODE_GET_BUFFER_SIZE
Iago Toral Quiroga
2015-11-05
1
-3
/
+5
*
i965/vec4: Do not mark used direct surfaces in VS_OPCODE_PULL_CONSTANT_LOAD
Iago Toral Quiroga
2015-11-05
1
-2
/
+4
*
i965/vec4: select predicate based on writemask for sel emissions
Alejandro Piñeiro
2015-11-05
1
-1
/
+17
*
i965/vec4: Clean up FBH code.
Matt Turner
2015-11-02
1
-13
/
+5
*
i965/vec4: Don't disable channels in any/all comparisons.
Matt Turner
2015-11-02
1
-42
/
+10
*
i965: Implement nir_intrinsic_shader_clock
Emil Velikov
2015-10-30
1
-0
/
+10
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