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mesa
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drivers
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dri
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i965
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brw_nir_uniforms.cpp
Commit message (
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Author
Age
Files
Lines
*
i965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand
2017-03-01
1
-1
/
+1
*
i965: Move image uniform setup to brw_nir_uniforms.cpp
Jason Ekstrand
2017-03-01
1
-0
/
+51
*
i965: Enable uploading 64-bit integer uniforms
Ian Romanick
2017-01-20
1
-1
/
+3
*
i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()
Timothy Arceri
2017-01-06
1
-8
/
+6
*
i965/nir: double/dvec2 uniforms only need to be padded to a single vec4 slot
Samuel Iglesias Gonsálvez
2017-01-03
1
-1
/
+2
*
st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...
Timothy Arceri
2016-11-19
1
-2
/
+3
*
i965, anv: Use NIR FragCoord re-center and y-transform passes.
Kenneth Graunke
2016-05-20
1
-11
/
+5
*
i965: fixup uniform setup for doubles
Connor Abbott
2016-05-10
1
-1
/
+6
*
i965: fix struct type in comment
Timothy Arceri
2016-04-11
1
-1
/
+1
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-1
/
+1
*
i965: Make uniform offsets be in terms of bytes
Jason Ekstrand
2015-12-07
1
-4
/
+2
*
i965/nir_uniforms: Replace comps_per_unit with an is_scalar boolean
Jason Ekstrand
2015-12-07
1
-13
/
+15
*
i965: Clean up #includes in the compiler.
Matt Turner
2015-11-24
1
-1
/
+0
*
i965: add support for image AoA
Timothy Arceri
2015-11-04
1
-0
/
+2
*
i965: Use nir_foreach_variable
Jason Ekstrand
2015-10-02
1
-1
/
+1
*
i965/nir: Pull GLSL uniform handling into a common function
Jason Ekstrand
2015-10-02
1
-0
/
+121
*
i965/nir: Pull common ARB program uniform handling into a common function
Jason Ekstrand
2015-10-02
1
-0
/
+61