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path: root/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
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* i965: Reduce cross-pollination between the DRI driver and compilerJason Ekstrand2017-03-011-1/+1
* i965: Move image uniform setup to brw_nir_uniforms.cppJason Ekstrand2017-03-011-0/+51
* i965: Enable uploading 64-bit integer uniformsIan Romanick2017-01-201-1/+3
* i965: stop passing gl_shader_program to brw_nir_setup_glsl_uniforms()Timothy Arceri2017-01-061-8/+6
* i965/nir: double/dvec2 uniforms only need to be padded to a single vec4 slotSamuel Iglesias Gonsálvez2017-01-031-1/+2
* st/mesa/glsl/nir/i965: make use of new gl_shader_program_data in gl_shader_pr...Timothy Arceri2016-11-191-2/+3
* i965, anv: Use NIR FragCoord re-center and y-transform passes.Kenneth Graunke2016-05-201-11/+5
* i965: fixup uniform setup for doublesConnor Abbott2016-05-101-1/+6
* i965: fix struct type in commentTimothy Arceri2016-04-111-1/+1
* glsl: move to compiler/Emil Velikov2016-01-261-1/+1
* i965: Make uniform offsets be in terms of bytesJason Ekstrand2015-12-071-4/+2
* i965/nir_uniforms: Replace comps_per_unit with an is_scalar booleanJason Ekstrand2015-12-071-13/+15
* i965: Clean up #includes in the compiler.Matt Turner2015-11-241-1/+0
* i965: add support for image AoATimothy Arceri2015-11-041-0/+2
* i965: Use nir_foreach_variableJason Ekstrand2015-10-021-1/+1
* i965/nir: Pull GLSL uniform handling into a common functionJason Ekstrand2015-10-021-0/+121
* i965/nir: Pull common ARB program uniform handling into a common functionJason Ekstrand2015-10-021-0/+61