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mesa
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drivers
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dri
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i965
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brw_link.cpp
Commit message (
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Author
Age
Files
Lines
*
i965: Sweep NIR after linking phase to free held memory
Danylo Piliaiev
2018-07-18
1
-0
/
+2
*
i965: Use ShaderCacheSerializeDriverBlob driver function
Jordan Justen
2018-07-09
1
-11
/
+0
*
i965: Use the new nir atomic counter linker for SPIR-V shaders
Neil Roberts
2018-07-03
1
-0
/
+2
*
i965: Link uniforms of SPIR-V programs using the NIR linker
Eduardo Lima Mitev
2018-06-21
1
-0
/
+6
*
i965: account for NIR uniforms without name
Eduardo Lima Mitev
2018-06-21
1
-7
/
+4
*
i965: Update TexturesUsed after linking the shaders
Neil Roberts
2018-06-21
1
-1
/
+3
*
i965: Build SPIR-V programs' resource list using NIR
Eduardo Lima Mitev
2018-06-21
1
-1
/
+7
*
nir: move GL specific passes to src/compiler/glsl
Timothy Arceri
2018-05-01
1
-2
/
+3
*
i965: Don't call process_glsl_ir() for SPIR-V shaders
Eduardo Lima Mitev
2018-03-30
1
-1
/
+2
*
st/nir: fix atomic lowering for gallium drivers
Timothy Arceri
2018-03-20
1
-1
/
+1
*
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanc...
Francisco Jerez
2018-02-24
1
-1
/
+2
*
mesa,glsl,nir: reduce gl_state_index size to 2 bytes
Marek Olšák
2018-02-13
1
-2
/
+1
*
mesa: change gl_link_status enums to uppercase
Brian Paul
2018-01-26
1
-1
/
+1
*
i965: Add brw_program_serialize_nir
Jordan Justen
2017-12-08
1
-6
/
+1
*
i965: Serialize nir later in the linking process
Jordan Justen
2017-12-01
1
-9
/
+16
*
i965: Use nir_lower_atomics_to_ssbos and delete ABO compiler code.
Kenneth Graunke
2017-11-15
1
-0
/
+2
*
intel/nir: Break the linking code into a helper in brw_nir.c
Jason Ekstrand
2017-11-08
1
-34
/
+4
*
i965: disable NIR linking on HSW and below
Timothy Arceri
2017-11-07
1
-1
/
+4
*
i965: Don't link when the program was found in the disk cache
Jordan Justen
2017-10-31
1
-0
/
+3
*
i965/link: Serialize program to nir after linking for shader cache
Jordan Justen
2017-10-31
1
-0
/
+10
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-2
/
+4
*
i965/link: Use prog->nir instead of creating a temporary
Jason Ekstrand
2017-09-28
1
-4
/
+3
*
i965/link: Make more use of NIR_PASS
Jason Ekstrand
2017-09-28
1
-6
/
+6
*
i965/link: Make better use of temporary variables
Jason Ekstrand
2017-09-28
1
-4
/
+5
*
i965: make use of nir linking
Timothy Arceri
2017-09-26
1
-0
/
+56
*
i965: call brw_shader_gather_info() from the callers of brw_create_nir()
Timothy Arceri
2017-09-26
1
-0
/
+14
*
i965: Force outputs_written to contain varyings needed by stream-out.
Kenneth Graunke
2017-09-21
1
-3
/
+6
*
i965: drop brw->gen in favor of devinfo->gen
Lionel Landwerlin
2017-08-30
1
-3
/
+6
*
i965: Move SOL PSIZ hacks from draw time to link time.
Kenneth Graunke
2017-06-01
1
-0
/
+36
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-1
/
+1
*
i965: Remove unused variable 'options'
Matt Turner
2017-04-25
1
-2
/
+0
*
i965: remove GLSL IR optimisation loop
Timothy Arceri
2017-04-24
1
-16
/
+0
*
i965: Move the back-end compiler to src/intel/compiler
Jason Ekstrand
2017-03-13
1
-1
/
+1
*
i965: Do int64 lowering in NIR
Jason Ekstrand
2017-03-01
1
-5
/
+0
*
i965: Reduce cross-pollination between the DRI driver and compiler
Jason Ekstrand
2017-03-01
1
-2
/
+0
*
i965: Drop unused STATE_TEXRECT_SCALE code.
Kenneth Graunke
2017-03-01
1
-2
/
+0
*
i965: Enable ARB_gpu_shader_int64 on Gen8+
Ian Romanick
2017-01-20
1
-0
/
+5
*
i965: Make unify_interfaces not spread VARYING_BIT_TESS_LEVEL_*.
Kenneth Graunke
2017-01-06
1
-2
/
+5
*
st/mesa/glsl: set SamplersUsed directly in gl_program
Timothy Arceri
2017-01-06
1
-1
/
+0
*
i965: stop passing gl_shader_program to the precompile and codegen functions
Timothy Arceri
2017-01-06
1
-4
/
+4
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
1
-11
/
+0
*
i965: move compiled_once flag to brw_program
Timothy Arceri
2016-12-30
1
-5
/
+3
*
i965: make use of nir_lower_returns() for GL
Timothy Arceri
2016-12-23
1
-6
/
+0
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-23
1
-15
/
+0
*
i965: remove brw_lower_texture_gradients
Iago Toral Quiroga
2016-12-13
1
-1
/
+0
*
i965: delay adding built-in uniforms to Parameters list
Timothy Arceri
2016-12-09
1
-23
/
+19
*
i965: Unify shader interfaces explicitly.
Kenneth Graunke
2016-12-06
1
-0
/
+29
*
Revert "i965: use nir_lower_indirect_derefs() for GLSL"
Jason Ekstrand
2016-12-05
1
-0
/
+13
*
i965: use nir_lower_indirect_derefs() for GLSL
Timothy Arceri
2016-12-05
1
-13
/
+0
*
glsl: create gl_program at the start of linking rather than the end
Timothy Arceri
2016-11-19
1
-9
/
+1
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