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path: root/src/mesa/drivers/dri/i965/brw_fallback.c
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* Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.Brian2008-01-061-6/+3
| | | | | | | | | | | These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
* [965] Enable EXT_framebuffer_object.Eric Anholt2007-12-201-6/+11
| | | | | To do so, merge the remainnig necessary code from the buffers, blit, span, and screen code to shared, and replace it with those.
* [965] Add INTEL_DEBUG=fall debugging output.Eric Anholt2007-11-191-5/+17
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* [965] Convert DBG macro to use FILE_DEBUG_FLAG like i915.Eric Anholt2007-11-191-6/+0
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* cleanup code, compiles with vbo changesKeith Whitwell2006-10-311-346/+0
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* checkpoint - remove dead files, otherwise untestedKeith Whitwell2006-10-301-3/+3
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* Simplify the immediate and displaylist code. Treat VertexAttrib*ARBKeith Whitwell2006-09-061-1/+1
| | | | | as non-aliasing and cope with the >32 attributes that result, taking materials into account.
* Add Intel i965G/Q DRI driver.Eric Anholt2006-08-091-0/+468
This driver comes from Tungsten Graphics, with a few further modifications by Intel.