| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
| |
These fields are no longer indexed by shader output. Now, we just have
a simple array of renderbuffer pointers.
If the shader writes to gl_FragData[i], send those colors to the N
_ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or
the fixed-function color) to the N _ColorDrawBuffers.
A few more changes and simplifications can follow from this...
|
|
|
|
|
| |
To do so, merge the remainnig necessary code from the buffers, blit, span, and
screen code to shared, and replace it with those.
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
as non-aliasing and cope with the >32 attributes that result, taking
materials into account.
|
|
This driver comes from Tungsten Graphics, with a few further modifications by
Intel.
|