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authorBrian <[email protected]>2008-01-06 10:43:20 -0700
committerBrian <[email protected]>2008-01-06 10:43:20 -0700
commitff73c783cc47361ff0dd819c82d067b4b85870dd (patch)
tree07706ff913e0db3164ab62eba430938f72efae85 /src/mesa/drivers/dri/i965/brw_fallback.c
parent9f6022d0567dc1288888212d7128acc48795b306 (diff)
Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835.
These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this...
Diffstat (limited to 'src/mesa/drivers/dri/i965/brw_fallback.c')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fallback.c9
1 files changed, 3 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fallback.c b/src/mesa/drivers/dri/i965/brw_fallback.c
index 3c4c60a3eab..58aeeb4228c 100644
--- a/src/mesa/drivers/dri/i965/brw_fallback.c
+++ b/src/mesa/drivers/dri/i965/brw_fallback.c
@@ -62,12 +62,9 @@ static GLboolean do_check_fallback(struct brw_context *brw)
/* We can only handle a single draw buffer at the moment, and only as the
* first color buffer.
*/
- for (i = 0; i < MAX_DRAW_BUFFERS; i++) {
- if (fb->_NumColorDrawBuffers[i] > (i == 0 ? 1 : 0)) {
- DBG("FALLBACK: draw buffer %d: 0x%08x\n",
- i, ctx->DrawBuffer->_ColorDrawBufferMask[i]);
- return GL_TRUE;
- }
+ if (fb->_NumColorDrawBuffers > 1) {
+ DBG("FALLBACK: multiple color draw buffers\n");
+ return GL_TRUE;
}
/* _NEW_RENDERMODE