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path: root/src/mesa/drivers/dri/i965/brw_context.h
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* i965: Move all the depth/stencil/hiz offset logic into the workaround.Eric Anholt2012-11-191-0/+15
* i965: Remove duplicate brw_opcodes table in favor of opcode_descs.Kenneth Graunke2012-11-151-7/+0
* i965: Remove brw_instruction_info::is_arith().Kenneth Graunke2012-11-151-1/+0
* i965: Remove unused BRW_PACKCOLOR8888 macro.Kenneth Graunke2012-11-151-4/+0
* i965: Remove brw_shader_program wrapper struct.Kenneth Graunke2012-11-151-4/+0
* i965: Remove unused struct brw_vs_ouput_sizes.Kenneth Graunke2012-11-151-8/+0
* i965: Fix slow leak of brw->wm.compile_data->storeEric Anholt2012-11-081-1/+0
* i965: Fix uploading user vertex arrays with basevertex set.Eric Anholt2012-11-041-0/+1
* i965/vs: Remove support for the old parameter layout.Kenneth Graunke2012-11-011-1/+0
* i965/vs: Delete the old vertex shader backend.Kenneth Graunke2012-11-011-1/+0
* i965: Don't bother trying to extend the current vertex buffers.Kenneth Graunke2012-10-311-7/+1
* i965: Merge brw_prepare_query_begin() and brw_emit_query_begin().Eric Anholt2012-10-261-1/+0
* i965: Rename misleading "active" field of brw->query.Eric Anholt2012-10-261-1/+1
* i965/fs: Statically allocate the reg_sets at context initialization.Eric Anholt2012-10-171-22/+24
* i965/vs: Add a little bit of IR-level debug ability.Eric Anholt2012-10-171-0/+8
* i965: Fix rendering to small mipmaps of depth/stencil buffers using a temp mt.Eric Anholt2012-10-161-0/+1
* i965: Share the draw x/y offset masking code between main/blorp and all gens.Eric Anholt2012-10-161-0/+8
* i965: Make the param pointer arrays for the VS dynamically sized.Eric Anholt2012-09-071-2/+2
* i965: Make the param pointer arrays for the WM dynamically sized.Eric Anholt2012-09-071-2/+5
* i965: Add functions for comparing two brw_wm/vs_prog_data structs.Eric Anholt2012-09-071-5/+24
* i965: Set context flagsIan Romanick2012-08-291-0/+1
* i965: Validate API and version in brwCreateContextIan Romanick2012-08-131-0/+3
* i965: Add performance debug for shader recompiles.Eric Anholt2012-08-121-0/+2
* i965: Bind UBOs as surfaces like we do for pull constants.Eric Anholt2012-08-071-2/+20
* i965: Remove unused param conversion code.Eric Anholt2012-07-251-41/+0
* i965/msaa: Work around problems with null render targets on Gen6.Paul Berry2012-07-241-0/+6
* i965: Add a lowering pass to convert TXD to TXL by computing the LOD.Kenneth Graunke2012-07-121-0/+1
* i965/msaa: Fix centroid interpolation of unlit pixels.Paul Berry2012-07-021-0/+9
* i965: fix transform feedback with primitive restartJordan Justen2012-07-021-0/+2
* i965: enable ARB_instanced_arrays extensionJordan Justen2012-06-271-0/+4
* i965/msaa: Implement glSampleCoverage.Paul Berry2012-06-261-1/+2
* i965/blorp: Allocate space for push constants on Gen7.Paul Berry2012-05-251-0/+8
* i965: add flag to enable cut_indexJordan Justen2012-05-231-0/+1
* i965: create code path to handle primitive restart in hardwareJordan Justen2012-05-231-0/+5
* i965/gen6+: Add support for GL_ARB_blend_func_extended.Eric Anholt2012-05-231-0/+1
* i965: Completely annotate the batch bo when aub dumping.Paul Berry2012-05-221-24/+63
* i965/gen6: Initial implementation of MSAA.Paul Berry2012-05-151-0/+8
* i965/gen6+: Add code to perform blits on the render path ("blorp").Paul Berry2012-05-151-0/+8
* intel: Add extern "C" declarations to headersPaul Berry2012-05-101-0/+7
* i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.Kenneth Graunke2012-04-181-2/+2
* i965: Fix outdated comments about binding tables.Kenneth Graunke2012-04-181-12/+8
* i965: handle gl_PointCoord for Gen4 and Gen5 platformsYuanhan Liu2012-03-071-0/+6
* i965: Avoid blocking on the GPU for setting the HiZ op vertex data.Eric Anholt2012-02-281-15/+0
* i965/gen6: Fix the size of the GS surface binding table.Eric Anholt2012-02-211-1/+1
* i965: Rename the original binding table to mention that it's the WM now.Eric Anholt2012-02-211-6/+4
* i965: Split the gen6 GS binding table to a separate table.Eric Anholt2012-02-211-7/+16
* i965: Split the VS binding table to a separate table.Eric Anholt2012-02-211-8/+26
* i965/gen6+: Avoid recomputing whether we use noperspective.Eric Anholt2012-02-211-4/+0
* i965: Compute required barycentric interp modes once at FS compile time.Eric Anholt2012-02-211-5/+6
* i965: Move VUE map computation to once at VS compile time.Eric Anholt2012-02-211-3/+2