| Commit message (Collapse) | Author | Age | Files | Lines |
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v2: condition the extension on context isolation support from the
kernel (Chris)
v3: (Lionel)
The initial version of this change used a feature of the Gen7+
command parser to turn the primitive instructions into no-ops.
Unfortunately this doesn't play well with how we're using the
hardware outside of the user submitted commands. For example
resolves are implicit operations which should not be turned into
no-ops as part of the previously submitted commands (before
blackhole_render is enabled) might not be disabled. For example
this sequence :
glClear();
glEnable(GL_BLACKHOLE_RENDER_INTEL);
glDrawArrays(...);
glReadPixels(...);
glDisable(GL_BLACKHOLE_RENDER_INTEL);
While clear has been emitted outside the blackhole render, it
should still be resolved properly in the read pixels. Hence we
need to be more selective and only disable user submitted
commands.
This v3 manually turns primitives into MI_NOOP if blackhole render
is enabled. This lets us enable this feature on any platform.
v4: Limit support to gen7.5+ (Lionel)
v5: Enable Gen7.5 support again, requires a kernel update of the
command parser (Lionel)
v6: Disable Gen7.5 again... Kernel devs want these patches landed
before they accept the kernel patches to whitelist INSTPM (Lionel)
v7: Simplify change by never holding noop (there was a shortcoming in the test not considering fast clears)
Only program register using MI_LRI (Lionel)
v8: Switch to software managed blackhole (BDW hangs on compute batches...)
v9: Simplify the noop state tracking (Lionel)
v10: Don't modify flush function (Ken)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> (v8)
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2964>
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Reviewed-by: Mathias Fröhlich <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
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no change in behavior
Reviewed-by: Mathias Fröhlich <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
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Otherwise there will be a warning:
"libEGL warning: FIXME: egl/x11 doesn't support front buffer rendering."
Happens with EGL_KHR_surfaceless_context:
eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, egl_context)
eglMakeCurrent(egl_display, egl_surface, egl_surface, egl_context)
glFlush() // Here will be a warning
Cc: <[email protected]>
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1525
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3628>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3628>
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v2: Use new lower_hadd64 and lower_usub_sat64 flags.
v3: Enable SPIR-V capability.
v4: Move lowering options to COMMON_SCALAR_OPTIONS. Suggested by Caio.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/767>
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This stops using driGetRendererString() in favor of a simple snprintf().
This should have the same functionality on 64-bit systems, but drops
a "x86/MMX/SSE2" suffix on 32-bit systems. (People shouldn't be using
the GL_RENDERER string to check for CPU features...)
We also use gen_get_device_name() instead of PCI ID list munging.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3371>
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Unused since e4da8b9c331 ("mesa/compiler: rework tear down of
builtin/types").
src/mesa/main/context.c: In function ‘_mesa_free_context_data’:
src/mesa/main/context.c:1321:54: warning: unused parameter ‘destroy_compiler_types’ [-Wunused-parameter]
1321 | _mesa_free_context_data(struct gl_context *ctx, bool destroy_compiler_types)
| ^
Reviewed-by: Pierre-Eric Pelloux-Prayer <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: 19.2 <[email protected]>
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KWin was able to get NULL-context in the call
intelUnbindContext. But a call _mesa_glthread_finish
is not resistent to such case.
Case can be catched with steps:
1. Create both glx and egl contexts
2. Make glx as current
3. Make egl as current
4. Reset glx context
5. Make egl as current
Solution adds proper finishing of glthread-context
(context will be taken from the requested dri-context
for unbinding, but not from the saved current context).
Piglit-test: https://gitlab.freedesktop.org/mesa/piglit/merge_requests/87
Cc: 19.1 19.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110814
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111271
Fixes: dca36d5516d0 (i965: Implement threaded GL support)
Signed-off-by: Sergii Romantsov <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes a possible data race spotted while debugging on other EGL
related failures where glFinish and eglCreateContext are going on at
the same time:
==11558== Possible data race during read of size 1 at 0x5E78CD0 by thread #23
==11558== Locks held: 1, at address 0x5E77CA8
==11558== at 0x61B71D4: bo_alloc_internal (brw_bufmgr.c:639)
==11558== by 0x61B7328: brw_bo_alloc (brw_bufmgr.c:669)
==11558== by 0x61EF975: recreate_growing_buffer (intel_batchbuffer.c:231)
==11558== by 0x61EFAAE: intel_batchbuffer_reset (intel_batchbuffer.c:255)
==11558== by 0x61EFB85: intel_batchbuffer_reset_and_clear_render_cache (intel_batchbuffer.c:280)
==11558== by 0x61F0507: brw_new_batch (intel_batchbuffer.c:551)
==11558== by 0x61F12C1: _intel_batchbuffer_flush_fence (intel_batchbuffer.c:888)
==11558== by 0x61BDD6B: intel_glFlush (brw_context.c:296)
==11558== by 0x61BDDB9: intel_finish (brw_context.c:307)
==11558== by 0x623831B: _mesa_Finish (context.c:1906)
==11558== by 0x46D556: deqp::egl::GLES2ThreadTest::Operation::execute(tcu::ThreadUtil::Thread&)
==11558== by 0x721502: tcu::ThreadUtil::Thread::run()
==11558==
==11558== This conflicts with a previous write of size 1 by thread #26
==11558== Locks held: 1, at address 0x5D09878
==11558== at 0x61B98A9: brw_bufmgr_enable_reuse (brw_bufmgr.c:1541)
==11558== by 0x61BF09D: brw_process_driconf_options (brw_context.c:854)
==11558== by 0x61BF6CA: brwCreateContext (brw_context.c:993)
==11558== by 0x621181F: driCreateContextAttribs (dri_util.c:473)
==11558== by 0x53FE87B: dri2_create_context (egl_dri2.c:1388)
==11558== by 0x53EE7BE: eglCreateContext (eglapi.c:807)
==11558== by 0x5C8AB9: eglw::FuncPtrLibrary::createContext(void*, void*, void*, int const*) const
==11558== by 0x46E027: deqp::egl::GLES2ThreadTest::CreateContext::exec(tcu::ThreadUtil::Thread&)
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Encapsulate the details of this data structure.
Reviewed-by: Kenneth Graunke <[email protected]>
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We have a cap bit for gallium and a GLSL compiler flag to control this.
Just trust what GLSL gives us and stop forcing it. In order for this to
be safe, we have to advertise another cap in some of the gallium
drivers.
Reviewed-by: Alyssa Rosenzweig <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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It's kind-of an anomaly that the Intel drivers are still treating
gl_FragCoord as an input. It also makes zero sense because we have to
special-case it in the back-end.
Because ANV is the only user of nir_lower_wpos_center, we go ahead and
just update it to look for nir_intrinsic_load_frag_coord as part of this
patch.
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Rebase update after changes on previous patches.
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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In most places (glGetInteger, max_legal_texture_dimensions), we wanted the
number of pixels, not the number of levels. Number of levels is easily
recovered with util_next_power_of_two() and ffs(). More importantly, for
V3D we want to be able to expose a non-power-of-two maximum texture size
to cover 2x4k displays on HW that can't quite do 8192 wide.
Reviewed-by: Marek Olšák <[email protected]>
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Both drivers are feature-complete and should be running more-or-less at
perf at this point. Drop the warning.
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
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Commit 624789e3708c moved the destruction of types out of atexit() and
made use of a ref count instead. This is useful for avoiding a crash
where drivers such as radeonsi are still compiling in a thread when the app
exits and has not called MakeCurrent to change from the current context.
While the above scenario is technically an app bug we shouldn't crash.
However that change caused another race condition between the shader
compilation tread in radeonsi and context teardown functions.
This patch makes two changes to fix this new problem:
First we explicitly call _mesa_destroy_shader_compiler_types() when destroying
the st context rather than calling it indirectly via _mesa_free_context_data().
We do this as we must call it after st_destroy_context_priv() so that we don't
destory the glsl types before the compilation threads finish.
Next wait for the shader threads to finish in si_destroy_context() this
also means we need to call context destroy before destroying the queues
in si_destroy_screen().
Fixes: 624789e3708c ("compiler/glsl: handle case where we have multiple users for types")
Reviewed-by: Marek Olšák <[email protected]>
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Now i965 supports mesa_glthread=true like Gallium drivers do.
According to Markus (degasus), the Citra emulator now runs ~30% faster.
Emmanuel (linkmauve) also reported that the Dolphin emulator improved
by 2.8x on one game. (Both of those still need to be added to drirc.)
An Intel Mesa CI run with mesa_glthread=true appears to be happy.
Bioshock Infinite's benchmark mode seems to be around 15-20% faster
on my Skylake GT4 at 1920x1080.
Tested-by: Markus Wick <[email protected]>
Tested-by: Emmanuel Gil Peyrot <[email protected]>
Tested-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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As far as I can tell, no one reviewed these changes, they made i965
assert fail on driver load, and I am not certain they are correct.
(Hopefully reverting these does not break radeonsi too badly...)
The uniform related changes seem fine and reasonable, but the texture
image units change is possibly incorrect. According to the
OES_tessellation_shader spec issue 5:
(5) How are aggregate shader limits computed?
RESOLVED: Following the GL 4.4 model, but we restrict uniform
buffer bindings to 12/stage instead of 14, this results in
MAX_UNIFORM_BUFFER_BINDINGS = 72
This is 12 bindings/stage * 6 shader stages, allowing a static
partitioning of the bindings even though at most 5 stages can
appear in a program object).
MAX_COMBINED_UNIFORM_BLOCKS = 60
This is 12 blocks/stage * 5 stages, since compute shaders can't
be mixed with other stages.
MAX_COMBINED_TEXTURE_IMAGE_UNITS = 96
This is 16 textures/stage * 6 stages.
which definitely is including compute shaders in that last limit.
Not including compute shaders breaks the following test:
dEQP-GLES31.functional.state_query.integer.max_combined_texture_image_units_getinteger
There was enough breakage that I figured we should just send this back
to the drawing board.
Revert "i965: don't include compute resources in "Combined" limits"
Revert "st/mesa: don't include compute resources in "Combined" limits"
Revert "mesa: don't include compute resources in MAX_COMBINED_* limits"
This reverts commit b03dcb1e5f507c5950d0de053a6f76e6306ee71f.
This reverts commit cff290df4c09547cd2cb3b129ec59bdebdadba90.
This reverts commit 45f87a48f94148b484961f18a4f1ccf86f066b1c.
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The combined limits should only include shader stages that can be active
at the same time. We don't need to include compute.
See also cff290df4c09547cd2cb3b129ec59bdebdadba90 for st/mesa.
Unbreaks i965 from assert failing on driver load since Marek's
45f87a48f94148b484961f18a4f1ccf86f066b1c, which dropped the core
Mesa capabilities before adjusting driver limits down to match.
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Testing:
- Manually tested a low-latency handwriting demo that toggles
EGL_RENDER_BUFFER. Toggling changed the display latency as expected.
Used Android on Chrome OS, Kabylake GT2.
- No change in dEQP-EGL.functional.* on Fedora 27, Wayland, Skylake
GT2. Used deqp at tag android-p-preview-5.
- No regressions in dEQP-EGL.functional.*, ran on Android on Chrome
OS, Kabylake GT2. Some dEQP-EGL.functional.mutable_render_buffer.*
test change from NotSupported to Pass.
Reviewed-by: Tapani Pälli <[email protected]>
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We use floating-points for viewport bounds so VIEWPORT_SUBPIXEL_BITS
should reflect this.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105975
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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This attribute can be used by loader to apply different
option to device use specific kernel driver.
Signed-off-by: Qiang Yu <[email protected]>
Acked-by: Michel Dänzer <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Timothy Arceri <[email protected]>
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This might be required because some stages might generate different
programs depending on the other stages in the program. For example,
the i965 driver's tessellation control stage depends on the
tessellation evaluation shader.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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This function is called just before the gl_program::driver_cache_blob
is saved out as part of the gl_program serialization.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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That is the same gen requirement for ARB_shader_atomic_counters.
Reviewed-by: Timothy Arceri <[email protected]>
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If window system supports Y-tiling but not CCS_E, we currently create an
internal CCS for any window system buffers and then resolve right before
handing it off to X or Wayland. In the case of the single-sampled
shadow of a multi-sampled window system buffer, this is pointless
because the only thing we do with it is use it as a MSAA resolve target
so we do MSAA resolve -> CCS resolve -> hand to the window system.
Instead, just disable CCS for the shadow and then the MSAA resolve will
write uncompressed directly into it. If the window system supports
CCS_E, we will still use CCS_E, we just won't do internal CCS.
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: 2dc29e095f9da ("i965: Don't leak blorp on Gen4-5.")
Reviewed-by: Caio Marcelo de Oliveira Filho <[email protected]>
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We leave gen4-5 alone because the ISL code hasn't really been well-
tested on gen4-5 or with combined depth-stencil because we don't use
BLORP for depth operations on gen4-5. Also, the gen4-5 code has to deal
with intratile offsets for LOD hacks and ISL doesn't handle those yet.
We could make ISL handle gen4-5 capable or we could just not bother.
Among other things, this should make future platform enabling easier
because it means we don't have to update multiple (or hand-rolled!)
depth stencil emit paths.
Reviewed-by: Kenneth Graunke <[email protected]>
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We used to only initialize BLORP on Gen6+. When we added it on Gen4-5,
we forgot to destroy it unconditionally.
Fixes: 752d7af77a52898cebf5597def4fdd38b1d6303e (i965: Add blorp support for gen4-5)
Reviewed-by: Matt Turner <[email protected]>
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Always enable use of HW logical contexts to preserve GPU state between
batches when the kernel supports such constructs, continuing to enforce
the required support for gen6+.
At runtime, this effectively removes the BRW_NEW_CONTEXT flag (and the
upload of invariant state) from the start of every batch for any kernel
supporting contexts. So long as the older atoms are correctly listening
to the right flag (NEW_CONTEXT rather than NEW_BATCH) this should
eliminate a few redundant state uploads for the older platforms.
No piglits were harmed on ctg and ilk, both with and without logical
contexts.
Reviewed-by: Kenneth Graunke <[email protected]>
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Let the i965 backend have its own gl_vertex_array array and basically
reimplement the way _vbo_draw works.
Note that brw_draw_indirect_prims calls brw_draw_prims internally
and gets its update to Array._DrawArray by this way.
Reviewed-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Needed for ARB_gl_spirv. Those are not the same that the Intel vulkan
driver. From the ARB_spirv_extensions spec:
"3. If a new GL extension is added that includes SPIR-V support via
a new SPIR-V extension does it's SPIR-V extension also get
enumerated by the SPIR_V_EXTENSIONS_ARB query?.
RESOLVED. Yes. It's good to include it for consistency. Any SPIR-V
functionality supported beyond the SPIR-V version that is required
for the GL API version should be enumerated."
So in addition to the core SPIR-V support, there is the possibility of
specific GL extensions enabling specific SPIR-V extensions (so
capabilities). That would mean that it is possible that OpenGL and
Vulkan not having the same capabilities supported, even for the same
driver. For this reason it is better to keep them separated.
As an example: at the time of this patch writing Intel vulkan driver
support multiview, but there isn't any OpenGL multiview GL extension
supported.
Note: we initialize SPIR-V capabilities at brwCreateContext instead of
the usual brw_initialize_context_constants because we want to do that
only if the extension is enabled.
v2:
* Rebase update (SpirVCapabilities not a pointer anymore)
* Fill spirv capabilities for OpenGL >= 3.3 (Ian Romanick)
v3:
* Drop multiview support, as i965 doesn't support any multiview GL
extension (Jason)
* Fill spirv capabilities only if the extension is enabled (Jason)
v4: Capabilities are supported only on gen7+. Added comment and assert
(Jason)
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Let the lowering in NIR handle it instead.
This hurts one shader that occurs twice in shader-db (SynMark GSCloth)
on IVB and HSW. No other shaders or platforms were affected.
total cycles in shared programs: 253438422 -> 253438426 (0.00%)
cycles in affected programs: 412 -> 416 (0.97%)
helped: 0
HURT: 2
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Antia Puentes <[email protected]>
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I'd like to reuse the upload logic for a new program cache, but the
buffers will need to have a different lifetime than the default
uploader, and also some address space restrictions. So, we can't
use a single uploader for both situations - we'll need two of them.
This creates a public 'uploader' structure, and adjusts the interface
to take an uploader rather than always using brw->upload. It should
have no functional change at the moment.
Reviewed-by: Chris Wilson <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Chris Wilson <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Meta is awful and we'd like to stop using it. Implementing this using
BLORP allows us to stop trashing a bunch of GL state every time.
This follows the structure of st_generate_mipmap().
compute_num_levels is lifted directly from there.
Improves performance in Gl41HdrBloom by about 11.794% +/- 1.01919% (n=3)
on Kabylake GT2 at 1280x720 (the difference seems much smaller at higher
resolutions).
v2 (idr): Don't try depth or depth-stencil blorp blits on Gen4 or Gen5
because it's not implemented yet.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
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Gen10 seems pretty stable so far, so there's no reason to keep this
message.
Signed-off-by: Rafael Antognolli <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Cc: "18.0" [email protected]
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes some rendering corruption in a couple of Android apps that
use window-system MSAA.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104741
Cc: [email protected]
Reviewed-by: Tapani Pälli <[email protected]>
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Now every context refers to same disk_cache instance in screen.
Signed-off-by: Tapani Pälli <[email protected]>
Suggested-by: Emil Velikov <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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==2780== 1,024 bytes in 1 blocks are possibly lost in loss record 180 of 205
==2780== at 0x4C31A1E: calloc (vg_replace_malloc.c:711)
==2780== by 0x13F6467E: util_queue_init (u_queue.c:309)
==2780== by 0x13F5C9F6: disk_cache_create (disk_cache.c:369)
==2780== by 0x13F05406: brw_disk_cache_init (brw_disk_cache.c:428)
==2780== by 0x13F01E78: brwCreateContext (brw_context.c:1068)
Fixes: 1a61a8b9a7c ("i965: Initialize disk shader cache if MESA_GLSL_CACHE_DISABLE is false")
Signed-off-by: Tapani Pälli <[email protected]>
Cc: [email protected]
Reviewed-by: Iago Toral Quiroga <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Now vbo.h is the public interface to the VBO module.
Reviewed-by: Roland Scheidegger <[email protected]>
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The forward port of commit 6d87500fe12e ("dri: Change
__DriverApiRec::CreateContext to take a struct for attribs") failed to
adapt the set of allowed attributes for the earlier introduction of
context priorities (commit 1617fca6d12e "i965: Pass the EGL/DRI context
priority through to the kernel").
Fixes: 6d87500fe12e ("dri: Change __DriverApiRec::CreateContext to take a struct for attribs")
Signed-off-by: Chris Wilson <[email protected]>
Cc: Adam Jackson <[email protected]>
Cc: Nicolai Hähnle <[email protected]>
Cc: Emil Velikov <[email protected]>
Cc: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Cc: [email protected]
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Otherwise, create_for_bo will just grab the tiling from the BO which is
not what we want when using modifiers.
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: [email protected]
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This reverts commit 6ce9006d76c050663af0be61cc88c3215d6f8cea.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104490
Signed-off-by: Adam Jackson <[email protected]>
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Intel was the only user and now NIR can do the lowering.
v2: do not try to handle it as a system value directly for the SPIR-V
path. In GL we rather handle it as a uniform like we do for the
GLSL path (Jason).
v3: drop LowerTESPatchVerticesIn as well (Jason)
Reviewed-by: Jason Ekstrand <[email protected]>
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