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path: root/src/mesa/drivers/dri/i830/i830_texstate.c
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* remove very old i830 codeAlan Hourihane2006-01-241-716/+0
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-051-3/+3
* Add Roland Scheidegger's S3TC patch. This patch does not implement theEric Anholt2004-10-071-1/+18
* Fix up texture compression mipmapping .. not sure if it fixes FXT1 butDave Airlie2004-06-171-1/+9
* Add FXT1 compression support to i830 driverDave Airlie2004-06-101-0/+6
* Fixed a bug that showed up in several multitexturing games (Quake3 andIan Romanick2004-05-121-29/+16
* Add support for the 3rd and 4th texture units. The actual number ofIan Romanick2004-05-071-215/+228
* Refactor "classic" texture environments to be implemented in terms ofIan Romanick2004-05-071-987/+138
* Remove include of texutil.h to get build working.Ian Romanick2004-04-271-1/+0
* Refactor "class" texture environments to be implemented in terms ofIan Romanick2004-02-061-10/+10
* Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a singleKeith Whitwell2004-01-271-9/+9
* Migrate i830 driver to t_vertex.[ch] for building hw vertices.Keith Whitwell2004-01-191-48/+1
* merge i830 DRI driver from DRI trunkAlan Hourihane2003-12-071-33/+8
* add the i830 driver - no kernel driver yetAlan Hourihane2003-09-301-0/+1607