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src
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mesa
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drivers
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dri
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i830
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i830_texstate.c
Commit message (
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Author
Age
Files
Lines
*
remove very old i830 code
Alan Hourihane
2006-01-24
1
-716
/
+0
*
In gl_texture_image replace IntFormat with InternalFormat and Format with
Brian Paul
2005-10-05
1
-3
/
+3
*
Add Roland Scheidegger's S3TC patch. This patch does not implement the
Eric Anholt
2004-10-07
1
-1
/
+18
*
Fix up texture compression mipmapping .. not sure if it fixes FXT1 but
Dave Airlie
2004-06-17
1
-1
/
+9
*
Add FXT1 compression support to i830 driver
Dave Airlie
2004-06-10
1
-0
/
+6
*
Fixed a bug that showed up in several multitexturing games (Quake3 and
Ian Romanick
2004-05-12
1
-29
/
+16
*
Add support for the 3rd and 4th texture units. The actual number of
Ian Romanick
2004-05-07
1
-215
/
+228
*
Refactor "classic" texture environments to be implemented in terms of
Ian Romanick
2004-05-07
1
-987
/
+138
*
Remove include of texutil.h to get build working.
Ian Romanick
2004-04-27
1
-1
/
+0
*
Refactor "class" texture environments to be implemented in terms of
Ian Romanick
2004-02-06
1
-10
/
+10
*
Consolidate texObj->Pos/Neg/X/Y/Z and texObj->Image into a single
Keith Whitwell
2004-01-27
1
-9
/
+9
*
Migrate i830 driver to t_vertex.[ch] for building hw vertices.
Keith Whitwell
2004-01-19
1
-48
/
+1
*
merge i830 DRI driver from DRI trunk
Alan Hourihane
2003-12-07
1
-33
/
+8
*
add the i830 driver - no kernel driver yet
Alan Hourihane
2003-09-30
1
-0
/
+1607