aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/Makefile.sources
Commit message (Expand)AuthorAgeFilesLines
* st/mesa: begin moving PBO functions into their own fileNicolai Hähnle2016-06-011-0/+2
* automake: move the git_sha1.h rule a level upEmil Velikov2016-05-301-0/+1
* mesa: Move robustness code to main/robustness.cKristian Høgsberg Kristensen2016-05-261-0/+1
* mesa/st: add support for NIR as possible driver IRRob Clark2016-05-171-0/+1
* mesa/st: add nir pass for lowering builtin uniformsRob Clark2016-05-171-0/+2
* mesa/st: split the type_size calculation into it's own fileRob Clark2016-05-111-0/+2
* mesa: add missing header to the tarballEmil Velikov2016-04-111-0/+1
* mesa: automake: update and reuse X86_SSE41_FILES listEmil Velikov2016-04-111-1/+3
* Android: fix x86 gallium buildsRob Herring2016-04-011-0/+4
* st/mesa: implement GL_ATI_fragment_shaderMiklós Máté2016-03-271-0/+1
* st/mesa: add an image atom for shader imagesIlia Mirkin2016-02-151-0/+1
* st/mesa: add compute program dispatch callbacksSamuel Pitoiset2016-02-131-0/+2
* mesa: remove now unused sampler index handing codeTimothy Arceri2016-02-091-2/+0
* mesa: move GL_ARB_debug_output code into new debug_output.c fileBrian Paul2016-02-081-0/+2
* vbo: move vbo_get_minmax_indices into its own source fileNicolai Hähnle2016-02-031-0/+1
* st/mesa: add support for SSBO binding and GLSL intrinsicsIlia Mirkin2016-01-291-0/+1
* st/mesa: add atomic counter supportIlia Mirkin2016-01-291-0/+1
* glsl: move to compiler/Emil Velikov2016-01-261-3/+0
* nir: move to compiler/Emil Velikov2016-01-261-2/+1
* st/mesa: add new st_copy_framebuffer_to_texture() functionBrian Paul2015-12-031-0/+2
* mesa/extensions: Move entries entries to separate fileNanley Chery2015-11-121-0/+1
* st/mesa: implement ARB_copy_imageMarek Olšák2015-10-281-0/+2
* tnl: remove t_rasterpos.cBrian Paul2015-10-221-1/+0
* nir: remove dependency on glslRob Clark2015-10-161-0/+1
* st/mesa: implement DrawPixels shader transformation using tgsi_transform_shaderMarek Olšák2015-10-091-0/+1
* st/mesa: implement glBitmap shader transformation using tgsi_transform_shaderMarek Olšák2015-10-091-0/+1
* glsl: move shader_enums into nirRob Clark2015-10-091-3/+1
* mesa: move GL_APPLE_object_purgeable functions to new fileBrian Paul2015-09-161-0/+2
* glsl: shader-enum to name debug fxnsRob Clark2015-09-161-1/+3
* st/mesa: set default tessellation levelsMarek Olšák2015-07-231-0/+1
* st/mesa: implement GL_AMD_performance_monitorChristoph Bumiller2015-05-061-0/+2
* glapi: add GL_ARB_program_interface_query skeletonTapani Pälli2015-04-161-0/+2
* nir: Implement a Mesa IR -> NIR translator.Kenneth Graunke2015-03-271-0/+5
* mesa: fix dependency tracking of generated sourcesEmil Velikov2015-03-051-0/+2
* util: Move Mesa's bitset.h to util/.Eric Anholt2015-02-201-1/+0
* mesa: Move simple_list.h to src/util.Eric Anholt2015-01-281-1/+0
* mesa: Build with subdir-objects.Matt Turner2015-01-231-555/+549
* mesa: Remove pack_tmp.h from sources.Matt Turner2015-01-231-1/+0
* meta: Add a BlitFramebuffers-based implementation of TexSubImageJason Ekstrand2015-01-221-0/+1
* util: Move main/set to util/hash_setJason Ekstrand2015-01-151-2/+0
* mesa: Autogenerate format_unpack.cJason Ekstrand2015-01-121-2/+2
* mesa: Autogenerate most of format_pack.cJason Ekstrand2015-01-121-1/+1
* mesa: remove long dead 3Dnow optimisationTimothy Arceri2014-12-131-1/+0
* drivers/common: Add headers to distribution.Matt Turner2014-12-121-1/+3
* vbo: Add headers to distribution.Matt Turner2014-12-121-0/+8
* vbo: Alphabetize VBO_FILES.Matt Turner2014-12-121-6/+6
* tnl: Add headers to distribution.Matt Turner2014-12-121-1/+9
* tnl: Alphabetize TNL_FILES.Matt Turner2014-12-121-7/+7
* swrast: Add headers to distribution.Matt Turner2014-12-121-3/+37
* state_trackers: Add headers to distribution.Matt Turner2014-12-121-6/+45