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* anv: Avoid some resolves for samplable HiZ buffersNanley Chery2017-01-121-18/+49
* anv: Enable sampling from HiZNanley Chery2017-01-122-4/+17
* anv/blorp: Don't fast depth clear samplable HiZ buffers on BDWNanley Chery2017-01-121-0/+9
* anv: Add a helper to determine sampling with HiZNanley Chery2017-01-121-0/+7
* isl/surface_state: Handle ISL_AUX_USAGE_HIZNanley Chery2017-01-121-0/+29
* anv: Perform HiZ resolves only on layout transitionsNanley Chery2017-01-122-56/+42
* anv: Disable HiZ for input attachmentsNanley Chery2017-01-122-16/+24
* anv: Avoid resolves incurred by fast depth clearsNanley Chery2017-01-123-6/+23
* anv: Prepare for transitioning to the requested final layoutNanley Chery2017-01-122-0/+6
* anv: Store depth stencil layoutsNanley Chery2017-01-123-0/+17
* anv: Add helpers to handle depth buffer layout transitionsNanley Chery2017-01-121-0/+50
* anv: Delete anv's HiZ op emit functionNanley Chery2017-01-123-233/+0
* anv: Use the gen8 BLORP HiZ resolving functionNanley Chery2017-01-121-3/+24
* anv/blorp: Add a gen8 HiZ op resolve functionNanley Chery2017-01-122-0/+88
* anv: Use gen8 BLORP HiZ clearing functionsNanley Chery2017-01-122-5/+50
* intel/blorp_clear: Add gen8 HiZ clearing functionsNanley Chery2017-01-122-0/+93
* anv: Enable HiZ support for multiple subpassesNanley Chery2017-01-123-13/+8
* anv: Use ::anv_attachment_state for toggling HiZ per subpassNanley Chery2017-01-121-2/+4
* anv: Replace anv_image_has_hiz() with ISL_AUX_USAGE_HIZNanley Chery2017-01-125-16/+18
* anv/blorp: Handle ISL_AUX_USAGE_HIZNanley Chery2017-01-121-1/+2
* intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORPNanley Chery2017-01-121-0/+87
* anv: Support loader interface version 3 (patch v2)Chad Versace2017-01-121-0/+44
* vulkan: Add new cast macros for VkIcd typesChad Versace2017-01-121-6/+6
* anv/image: Disable HiZ for depth buffer arraysNanley Chery2017-01-111-0/+2
* anv/cmd_buffer: Fix programmed HiZ qpitchNanley Chery2017-01-111-1/+1
* anv/cmd_buffer: Fix arrayed depth/stencil attachmentsNanley Chery2017-01-111-2/+5
* anv/TODO: Check off a bunch of stuffJason Ekstrand2017-01-111-12/+0
* anv: Enable tessellation shaders.Kenneth Graunke2017-01-102-1/+2
* anv: Initialize physical device limits for tessellationKenneth Graunke2017-01-101-8/+8
* anv: Clamp depth buffer dimensions to be at least 1.Kenneth Graunke2017-01-101-2/+2
* anv: Compile TCS/TES shaders.Kenneth Graunke2017-01-101-2/+191
* anv: Emit 3DSTATE_HS/TE/DS packets.Kenneth Graunke2017-01-102-4/+89
* anv: Handle patch primitives.Kenneth Graunke2017-01-101-2/+7
* genxml: Rename 3DSTATE_HS::Enable to "Function Enable".Kenneth Graunke2017-01-104-4/+4
* anv: set input_slots_valid on brw_wm_prog_keyLionel Landwerlin2017-01-101-3/+8
* anv: add helper to get vue map for fragment shaderLionel Landwerlin2017-01-102-6/+12
* anv: add get_.*_prog_data for tesselation stagesLionel Landwerlin2017-01-101-0/+2
* anv: make get_.*_prog_data take a const pipelineLionel Landwerlin2017-01-101-1/+1
* isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga2017-01-091-4/+6
* anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga2017-01-091-4/+16
* anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez2017-01-091-1/+1
* anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez2017-01-091-1/+5
* nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero2017-01-091-6/+40
* isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2017-01-092-6/+6
* anv/pipeline: get map for double input attributesJuan A. Suarez Romero2017-01-091-0/+1
* spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez2017-01-091-1/+4
* anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand2017-01-071-31/+15
* anv/pipeline: Only call remove_dead_variables onceJason Ekstrand2017-01-071-3/+3
* anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8Jason Ekstrand2017-01-061-2/+2
* isl: Mark A4B4G4R4_UNORM as supported on gen8Jason Ekstrand2017-01-061-1/+4