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path: root/src/intel/vulkan/gen7_pipeline.c
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* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-161-110/+0
* anv/pipline: Re-order state emission and make it consistentJason Ekstrand2016-11-161-5/+2
* anv/pipeline: Unify 3DSTATE_WM emissionJason Ekstrand2016-11-161-52/+1
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-1/+1
* anv/pipeline: Unify 3DSTATE_PS emissionJason Ekstrand2016-11-161-59/+1
* anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnableJason Ekstrand2016-11-161-1/+1
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-3/+3
* anv/pipeline: Make emit_3dstate_sbe safe to call without a FSJason Ekstrand2016-11-161-4/+1
* anv/pipeline: Unify 3DSTATE_GS emissionJason Ekstrand2016-11-161-47/+1
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-161-3/+3
* anv/pipeline: Unify 3DSTATE_VS emissionJason Ekstrand2016-11-161-28/+1
* anv/pipeline: Stop claiming to support running without a vertex shaderJason Ekstrand2016-11-161-29/+25
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-161-3/+3
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-161-8/+9
* anv/pipeline: Set correct binding table and sampler countsJason Ekstrand2016-11-161-2/+22
* anv: move to using vk_alloc helpers.Dave Airlie2016-10-191-2/+2
* anv: Get rid of graphics_pipeline_create_info_extraJason Ekstrand2016-10-141-7/+6
* anv/gen7_pipeline: Fix typo in semicolonAnuj Phogat2016-10-041-1/+1
* anv/gen7_pipeline: Set sample mask field in 3DSTATE_PSAnuj Phogat2016-10-041-0/+3
* anv/gen7_pipeline: Move ksp{1,2} state setting next to ksp0Anuj Phogat2016-10-041-3/+2
* anv/gen7_pipeline: Use MSDISPMODE_PERSAMPLE for non-multisampled fboAnuj Phogat2016-10-041-1/+2
* anv: get rid of duplicated values from gen_device_infoLionel Landwerlin2016-09-231-5/+6
* anv: device: calculate compute thread numbers using subslices numbersLionel Landwerlin2016-09-211-4/+6
* anv/gen7_pipeline: Set multisample state using shared functionAnuj Phogat2016-08-091-16/+4
* anv/pipeline/gen7: Set multisample modesLionel Landwerlin2016-08-081-2/+8
* anv/pipeline/gen7: Set the depth format in 3DSTATE_SFJason Ekstrand2016-08-081-1/+2
* anv/pipeline: Unify 3DSTATE_RASTER and 3DSTATE_SF setup between gen7 and gen8Jason Ekstrand2016-08-081-42/+1
* genxml: Make 3DSTATE_SF more consistent between gen7 and gen8+Jason Ekstrand2016-08-081-2/+2
* anv/gen7_pipeline: Set PixelShaderKillPixel for discardsNanley Chery2016-08-051-0/+1
* anv: Perform rasterizer discard in the SOL stage instead of the clipper.Kenneth Graunke2016-07-301-0/+1
* anv: Unify 3DSTATE_CLIP code across generations.Kenneth Graunke2016-07-201-21/+2
* anv: Enable early culling on Gen7.Kenneth Graunke2016-07-201-0/+1
* anv: Fix near plane clipping on Gen7/7.5.Kenneth Graunke2016-07-201-1/+1
* anv/pipeline: Unify blend state setup between gen7 and gen8Jason Ekstrand2016-07-151-73/+2
* genxml: Make gen6-7 blending look more like gen8Jason Ekstrand2016-07-151-12/+13
* anv: Use different BOs for different scratch sizes and stagesJason Ekstrand2016-06-221-6/+12
* genxml: Make ScratchSpaceBasePointer an address instead of an offsetJason Ekstrand2016-06-221-3/+15
* anv: Add proper support for depth clampingJason Ekstrand2016-06-201-0/+1
* anv/pipeline: Add support for early depth stencilJason Ekstrand2016-06-031-1/+9
* anv/pipeline: Silently pass tests if depth or stencil is missingJason Ekstrand2016-06-031-1/+3
* anv/pipeline: Unify gen7/8 emit_ds_stateJason Ekstrand2016-06-031-36/+1
* genxml/gen6,7,75: s/BackFace/BackfaceJason Ekstrand2016-06-031-1/+1
* i965/fs: Organize prog_data by ksp number rather than SIMD widthJason Ekstrand2016-05-141-5/+7
* anv: s/anv_batch_emit_blk/anv_batch_emit/Jason Ekstrand2016-04-201-14/+13
* anv/gen7_pipeline: Use the new emit macroJason Ekstrand2016-04-201-113/+124
* anv: Replace ::disable_scissor with ::use_rectlistsNanley Chery2016-04-131-1/+1
* gen{7,8}_pipeline: Always set ViewportXYClipTestEnableNanley Chery2016-04-131-1/+1
* gen{7,8}_pipeline: Apply 3DPRIM_RECTLIST restrictionsNanley Chery2016-04-131-2/+2
* anv: Always use point size from the shaderKristian Høgsberg Kristensen2016-03-051-1/+1
* anv: Store prog data in pipeline cache streamKristian Høgsberg Kristensen2016-03-051-6/+6