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path: root/src/intel/blorp/blorp_priv.h
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* blorp: Write to depth/stencil images as depth/stencil when possibleJason Ekstrand2020-03-051-0/+2
* intel/blorp: Expose surf_fake_interleaved_msaa internallyJason Ekstrand2019-09-061-0/+3
* intel/blorp: Expose surf_retile_w_to_y internallyJason Ekstrand2019-09-061-0/+3
* intel/blorp: Handle SINT/UINT clamping on blits.Kenneth Graunke2019-06-051-0/+6
* blorp: Pass the batch to lookup/upload_shader instead of contextKenneth Graunke2019-01-101-1/+1
* intel/blorp: Add a blorp_filter enum for use in blorp_blitJason Ekstrand2018-07-181-11/+1
* intel/blorp: Handle 3-component formats in clearsJason Ekstrand2018-07-131-0/+3
* intel/blorp: Add support for more format bitcastingJason Ekstrand2018-05-091-5/+8
* intel/blorp: Handle more exotic destination formatsJason Ekstrand2018-05-091-0/+6
* intel/blorp: Add swizzle support for all hardwareJason Ekstrand2018-05-091-0/+6
* intel/blorp: Add indirect clear color support to mcs_partial_resolveJason Ekstrand2018-03-011-0/+1
* intel/blorp: Use isl_aux_op instead of blorp_hiz_opJason Ekstrand2018-02-081-1/+1
* intel/blorp: Use isl_aux_op instead of blorp_fast_clear_opJason Ekstrand2018-02-081-1/+1
* intel/blorp: Add initial support for indirect clear colorsJason Ekstrand2017-11-271-0/+1
* intel/compiler: Remove final_program_size from brw_compile_*Jordan Justen2017-10-311-4/+2
* nir: Get rid of nir_shader::stageJason Ekstrand2017-10-201-1/+1
* intel/blorp: Internally expose surf_convert_to_uncompressedJason Ekstrand2017-09-201-0/+5
* intel/blorp: Add a partial resolve pass for MCSJason Ekstrand2017-07-221-0/+1
* blorp: Use FullSurfaceDepthandStencilClear for blorp_hiz_opJason Ekstrand2017-06-071-0/+1
* intel/blorp: Set additional brw_wm_prog_key fields on gen4-5Jason Ekstrand2017-05-261-1/+1
* intel/blorp: Add support for gen4-5 SF programsJason Ekstrand2017-05-261-0/+7
* intel/blorp: Make convert_to_single_slice available outside blorp_blitJason Ekstrand2017-05-261-0/+3
* intel/blorp/blit: Add support for normalized coordinatesJason Ekstrand2017-05-261-0/+6
* i965: Move the back-end compiler to src/intel/compilerJason Ekstrand2017-03-131-1/+1
* intel/blorp: Properly handle color compression in blorp_copyJason Ekstrand2016-11-171-0/+6
* intel/blorp: Take a fast_clear_op in ccs_resolveJason Ekstrand2016-11-171-7/+0
* intel/blorp: Add a clear_attachments entrypointJason Ekstrand2016-11-161-0/+1
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-161-0/+3
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-161-0/+15
* intel/blorp: Handle NIR clear inputs the same way as blit inputsJason Ekstrand2016-11-161-0/+14
* intel/blorp: Add a shader type to make keys more uniqueJason Ekstrand2016-11-161-0/+7
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-161-0/+1
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-021-28/+3
* intel/blorp: Rework our usage of ralloc when compiling shadersJason Ekstrand2016-10-271-1/+2
* intel/blorp: Rename compile_nir_shader to compile_fsJason Ekstrand2016-10-271-5/+5
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-141-0/+2
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-141-0/+2
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-141-0/+1
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-141-0/+1
* intel/blorp: use correct header guardsEmil Velikov2016-10-141-1/+4
* intel/blorp: Add support for RGB destinations in copiesJason Ekstrand2016-09-121-0/+7
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-121-1/+19
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-291-0/+291