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src
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intel
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blorp
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blorp_genX_exec.h
Commit message (
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Author
Age
Files
Lines
*
intel/blorp: Add a blorp_emit_dynamic macro
Jason Ekstrand
2017-04-14
1
-64
/
+50
*
intel/blorp: Use ISL for emitting depth/stencil/hiz
Jason Ekstrand
2017-04-10
1
-86
/
+33
*
intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTH
Jason Ekstrand
2017-04-10
1
-12
/
+12
*
i965: Drop AUB_TRACE_* stuff.
Kenneth Graunke
2017-03-21
1
-7
/
+5
*
anv: avoid crashes when failing to allocate batches
Iago Toral Quiroga
2017-03-16
1
-8
/
+17
*
intel/blorp: Explicitly flush all allocated state
Jason Ekstrand
2017-02-21
1
-1
/
+18
*
intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORP
Nanley Chery
2017-01-12
1
-0
/
+87
*
intel/blorp: Add capability to use pre-baked binding tables
Jason Ekstrand
2016-11-16
1
-20
/
+24
*
intel/blorp: Add support for vertex shaders
Jason Ekstrand
2016-11-16
1
-6
/
+36
*
intel/blorp: Use an actual chunk of vertex buffer for the VUE header
Jason Ekstrand
2016-11-16
1
-33
/
+34
*
blorp/exec: Use uint32_t for copying varying data
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/blorp: Make the number of samples an explicit parameter
Jason Ekstrand
2016-11-16
1
-9
/
+7
*
intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_device
Jason Ekstrand
2016-11-16
1
-24
/
+9
*
intel/genxml: Make 3DSTATE_WM more consistent across gens
Jason Ekstrand
2016-11-16
1
-2
/
+2
*
intel/genxml: Make some 3DSTATE_PS fields more consistent
Jason Ekstrand
2016-11-16
1
-4
/
+4
*
intel/blorp: Emit all the binding tables
Jason Ekstrand
2016-11-08
1
-0
/
+5
*
intel/blorp: Use wm_prog_data instead of hand-rolling our own
Jason Ekstrand
2016-11-02
1
-15
/
+16
*
intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffers
Jason Ekstrand
2016-10-14
1
-1
/
+2
*
intel/blorp: Emit a NULL render target for depth/stencil-only operations
Jason Ekstrand
2016-10-14
1
-5
/
+44
*
intel/blorp: Allow for running without a PS on gen8+
Jason Ekstrand
2016-10-14
1
-18
/
+24
*
intel/blorp: Add an "enabled" bit to surface_info
Jason Ekstrand
2016-10-14
1
-15
/
+15
*
intel/blorp: Emit more complete DEPTH_STENCIL state
Jason Ekstrand
2016-10-14
1
-11
/
+45
*
intel/blorp: Unify the DEPTH_STENCIL emit code across gens
Jason Ekstrand
2016-10-14
1
-12
/
+15
*
intel/blorp: Simplify depth/stencil config
Jason Ekstrand
2016-10-14
1
-15
/
+5
*
intel/blorp: Set QPitch for depth and HiZ on gen8+
Jason Ekstrand
2016-10-14
1
-0
/
+9
*
intel/blorp: Add support for binding an actual stencil buffer
Jason Ekstrand
2016-10-14
1
-34
/
+78
*
intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_config
Jason Ekstrand
2016-10-14
1
-11
/
+12
*
intel/blorp: Make the Z component of the primitive adjustable
Jason Ekstrand
2016-10-14
1
-6
/
+6
*
intel/blorp: use correct header guards
Emil Velikov
2016-10-14
1
-0
/
+5
*
intel/blorp: Use documented RECTLIST vertex positions
Nanley Chery
2016-10-05
1
-3
/
+3
*
intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLE
Jason Ekstrand
2016-09-14
1
-5
/
+0
*
intel/blorp: Emit 3DSTATE_MULTISAMPLE directly
Jason Ekstrand
2016-09-14
1
-3
/
+45
*
intel/blorp: Use #defines for all __gen_ helpers
Jason Ekstrand
2016-09-13
1
-5
/
+6
*
intel/blorp: Rework alloc_binding_table
Jason Ekstrand
2016-09-13
1
-5
/
+5
*
intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATE
Jason Ekstrand
2016-09-12
1
-3
/
+1
*
i965/blorp: Instruct vertex fetcher to provide prim instance id
Topi Pohjolainen
2016-09-12
1
-4
/
+22
*
intel: s/brw_device_info/gen_device_info/
Jason Ekstrand
2016-09-03
1
-1
/
+1
*
intel: Add a new "common" library for more code sharing
Jason Ekstrand
2016-09-03
1
-1
/
+1
*
intel/blorp: Inline get_vs_entry_size into emit_urb_config
Jason Ekstrand
2016-08-30
1
-23
/
+18
*
i965: Move blorp into src/intel/blorp
Jason Ekstrand
2016-08-29
1
-0
/
+1176