summaryrefslogtreecommitdiffstats
path: root/src/intel/blorp/blorp_genX_exec.h
Commit message (Expand)AuthorAgeFilesLines
* intel/blorp: Add a blorp_emit_dynamic macroJason Ekstrand2017-04-141-64/+50
* intel/blorp: Use ISL for emitting depth/stencil/hizJason Ekstrand2017-04-101-86/+33
* intel/blorp: Emit 3DSTATE_STENCIL_BUFFER before HIER_DEPTHJason Ekstrand2017-04-101-12/+12
* i965: Drop AUB_TRACE_* stuff.Kenneth Graunke2017-03-211-7/+5
* anv: avoid crashes when failing to allocate batchesIago Toral Quiroga2017-03-161-8/+17
* intel/blorp: Explicitly flush all allocated stateJason Ekstrand2017-02-211-1/+18
* intel/blorp: Add the BDW+ optimized HZ_OP sequence to BLORPNanley Chery2017-01-121-0/+87
* intel/blorp: Add capability to use pre-baked binding tablesJason Ekstrand2016-11-161-20/+24
* intel/blorp: Add support for vertex shadersJason Ekstrand2016-11-161-6/+36
* intel/blorp: Use an actual chunk of vertex buffer for the VUE headerJason Ekstrand2016-11-161-33/+34
* blorp/exec: Use uint32_t for copying varying dataJason Ekstrand2016-11-161-2/+2
* intel/blorp: Make the number of samples an explicit parameterJason Ekstrand2016-11-161-9/+7
* intel/isl: Add some basic info about RENDER_SURFACE_STATE to isl_deviceJason Ekstrand2016-11-161-24/+9
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-161-2/+2
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-161-4/+4
* intel/blorp: Emit all the binding tablesJason Ekstrand2016-11-081-0/+5
* intel/blorp: Use wm_prog_data instead of hand-rolling our ownJason Ekstrand2016-11-021-15/+16
* intel/blorp: Add a flag to make blorp not re-emit dept/stencil buffersJason Ekstrand2016-10-141-1/+2
* intel/blorp: Emit a NULL render target for depth/stencil-only operationsJason Ekstrand2016-10-141-5/+44
* intel/blorp: Allow for running without a PS on gen8+Jason Ekstrand2016-10-141-18/+24
* intel/blorp: Add an "enabled" bit to surface_infoJason Ekstrand2016-10-141-15/+15
* intel/blorp: Emit more complete DEPTH_STENCIL stateJason Ekstrand2016-10-141-11/+45
* intel/blorp: Unify the DEPTH_STENCIL emit code across gensJason Ekstrand2016-10-141-12/+15
* intel/blorp: Simplify depth/stencil configJason Ekstrand2016-10-141-15/+5
* intel/blorp: Set QPitch for depth and HiZ on gen8+Jason Ekstrand2016-10-141-0/+9
* intel/blorp: Add support for binding an actual stencil bufferJason Ekstrand2016-10-141-34/+78
* intel/blorp: Move CLEAR_PARAMS setup into emit_depth_stencil_configJason Ekstrand2016-10-141-11/+12
* intel/blorp: Make the Z component of the primitive adjustableJason Ekstrand2016-10-141-6/+6
* intel/blorp: use correct header guardsEmil Velikov2016-10-141-0/+5
* intel/blorp: Use documented RECTLIST vertex positionsNanley Chery2016-10-051-3/+3
* intel/blorp: Stop setting 3DSTATE_DRAWING_RECTANGLEJason Ekstrand2016-09-141-5/+0
* intel/blorp: Emit 3DSTATE_MULTISAMPLE directlyJason Ekstrand2016-09-141-3/+45
* intel/blorp: Use #defines for all __gen_ helpersJason Ekstrand2016-09-131-5/+6
* intel/blorp: Rework alloc_binding_tableJason Ekstrand2016-09-131-5/+5
* intel/blorp: Stop using the X/YOffset field of RENDER_SURFACE_STATEJason Ekstrand2016-09-121-3/+1
* i965/blorp: Instruct vertex fetcher to provide prim instance idTopi Pohjolainen2016-09-121-4/+22
* intel: s/brw_device_info/gen_device_info/Jason Ekstrand2016-09-031-1/+1
* intel: Add a new "common" library for more code sharingJason Ekstrand2016-09-031-1/+1
* intel/blorp: Inline get_vs_entry_size into emit_urb_configJason Ekstrand2016-08-301-23/+18
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-291-0/+1176