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glsl
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Author
Age
Files
Lines
*
Revert "glsl: move uniform calculation to link_uniforms"
Tapani Pälli
2016-01-20
3
-85
/
+24
*
glsl: move uniform calculation to link_uniforms
Tapani Pälli
2016-01-20
3
-24
/
+85
*
glsl: add missing explicit_image_format flag to has_layout()
Timothy Arceri
2016-01-20
1
-0
/
+1
*
glsl: Don't abbreviate tessellation shader stage names.
Kenneth Graunke
2016-01-19
1
-2
/
+2
*
glsl: allow multiple layout qualifiers for a single declaration
Timothy Arceri
2016-01-20
3
-19
/
+28
*
glsl: update parser to allow duplicate default layout qualifiers
Timothy Arceri
2016-01-20
3
-15
/
+73
*
glsl: move default layout qualifier rules out of the parser
Timothy Arceri
2016-01-20
2
-28
/
+23
*
glsl: split layout_defaults into specific types
Timothy Arceri
2016-01-20
1
-4
/
+22
*
glsl: allow duplicate layout-qualifier-names
Timothy Arceri
2016-01-20
1
-1
/
+2
*
glsl: Restore Mesa-style to shader_enums.c/h.
Matt Turner
2016-01-19
2
-16
/
+24
*
glsl: fix interface block error message
Timothy Arceri
2016-01-19
1
-1
/
+1
*
glsl: fix subroutine lowering reusing actual parmaters
Dave Airlie
2016-01-18
1
-5
/
+19
*
glsl: remove special case for detecting stream duplicates
Timothy Arceri
2016-01-18
1
-5
/
+0
*
glsl: add missing explicit_stream flag to has_layout()
Timothy Arceri
2016-01-18
1
-1
/
+2
*
glsl: fix segfault linking subroutine uniform with explicit location
Timothy Arceri
2016-01-18
1
-1
/
+1
*
nir/print: const_index is signed
Rob Clark
2016-01-16
1
-1
/
+1
*
nir: few missing struct names
Rob Clark
2016-01-16
1
-3
/
+3
*
glsl: Allow implicit int -> uint conversions for bitwise operators (&, ^, |).
Kenneth Graunke
2016-01-15
1
-8
/
+38
*
glsl: restrict consumer stage condition to modify interpolation type
Samuel Iglesias Gonsálvez
2016-01-15
1
-3
/
+5
*
nir/builder: Add a nir_build_ivec4() convenience helper.
Kenneth Graunke
2016-01-14
1
-0
/
+14
*
glsl: mark explicit uniforms as explicit in other stages too
Tapani Pälli
2016-01-15
1
-1
/
+11
*
nir: Lower bitfield_extract.
Matt Turner
2016-01-14
3
-0
/
+42
*
nir: Handle <bits>=32 case in bitfield_insert lowering.
Matt Turner
2016-01-14
2
-1
/
+6
*
nir: Change bfm's semantics to match Intel/AMD/SM5.
Matt Turner
2016-01-13
1
-3
/
+6
*
glsl: Fix undefined shifts.
Matt Turner
2016-01-13
2
-7
/
+7
*
glsl: Handle failure of Python codegen scripts.
Matt Turner
2016-01-13
1
-5
/
+5
*
glsl, nir: Make ir_triop_bitfield_extract a vectorized operation.
Kenneth Graunke
2016-01-13
6
-15
/
+20
*
glsl, nir: Make ir_quadop_bitfield_insert a vectorized operation.
Kenneth Graunke
2016-01-13
7
-18
/
+24
*
glsl: Delete the ir_binop_bfm and ir_triop_bfi opcodes.
Kenneth Graunke
2016-01-13
7
-112
/
+7
*
nir: Fix constant evaluation of bfm.
Matt Turner
2016-01-13
1
-1
/
+1
*
glsl: add image_format check in cross_validate_globals()
Samuel Iglesias Gonsálvez
2016-01-13
1
-0
/
+6
*
glsl: add packed varyings for outputs with single stage program
Tapani Pälli
2016-01-13
1
-7
/
+2
*
glsl: Make read_from_write_only_variable_visitor ignore .length().
Kenneth Graunke
2016-01-12
1
-0
/
+9
*
mesa: use gl_shader_variable in program resource list
Tapani Pälli
2016-01-12
1
-9
/
+49
*
glsl: track total amount of uniform locations used
Tapani Pälli
2016-01-12
1
-2
/
+15
*
glsl: replace unreachable code path with assert
Timothy Arceri
2016-01-11
1
-5
/
+4
*
Revert "glsl: replace unreachable code path with assert"
Timothy Arceri
2016-01-11
1
-4
/
+5
*
glsl: replace unreachable code path with assert
Timothy Arceri
2016-01-11
1
-5
/
+4
*
glsl: combine if blocks
Timothy Arceri
2016-01-11
1
-6
/
+3
*
glsl: Make bitfield_insert/extract and bfi/bfm non-vectorizable.
Kenneth Graunke
2016-01-09
1
-1
/
+6
*
glsl: Don't add nir files to libglsl_la_SOURCES
Kristian Høgsberg Kristensen
2016-01-08
3
-4
/
+8
*
glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c
Kristian Høgsberg Kristensen
2016-01-08
4
-48
/
+56
*
glsl: Move glsl_to_nir files to LIBGLSL_FILES
Kristian Høgsberg Kristensen
2016-01-08
1
-2
/
+2
*
mesa: Map program UBOs and SSBOs to Interface Blocks
Jordan Justen
2016-01-08
2
-5
/
+30
*
glsl: Ensure 64bits shift is used.
Jose Fonseca
2016-01-08
1
-3
/
+3
*
glsl: optionally declare gl_FragCoord & gl_FrontFacing as system values
Marek Olšák
2016-01-08
3
-4
/
+13
*
nir/algebraic: Add more lowering
Jason Ekstrand
2016-01-07
2
-0
/
+10
*
nir/opcodes: Fix up uadd_carry and usub_borrow
Jason Ekstrand
2016-01-07
1
-2
/
+2
*
glsl: replace null check with assert
Timothy Arceri
2016-01-08
1
-3
/
+1
*
glsl: Disallow vectorization of vector_insert/extract.
Kenneth Graunke
2016-01-06
1
-0
/
+2
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