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glsl
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Author
Age
Files
Lines
*
glcpp: Set extension defines after resolving the GLSL version.
Matt Turner
2014-01-23
3
-143
/
+172
*
glsl: Disable ARB_texture_rectangle in shader version 100.
Anuj Phogat
2014-01-23
1
-0
/
+4
*
glsl: Mark GLSL 4.40 as a known version.
Matt Turner
2014-01-23
1
-1
/
+1
*
glsl: silence a couple warnings in find_active_atomic_counters()
Brian Paul
2014-01-23
1
-1
/
+2
*
glsl: remove remaining is_array variables
Timothy Arceri
2014-01-23
5
-59
/
+35
*
glsl: create type name for arrays of arrays
Timothy Arceri
2014-01-23
1
-2
/
+14
*
glsl: Allow arrays of arrays as input to vertex shader
Timothy Arceri
2014-01-23
1
-2
/
+3
*
glsl: only call mark_max_array if we are assigning an
Timothy Arceri
2014-01-23
1
-2
/
+4
*
glsl: Add ARB_arrays_of_arrays support to yacc definition and ast
Timothy Arceri
2014-01-23
7
-173
/
+235
*
mesa: Add ARB_arrays_of_arrays
Timothy Arceri
2014-01-23
1
-0
/
+3
*
glsl: Simplify aggregate type inference to prepare for ARB_arrays_of_arrays.
Paul Berry
2014-01-22
5
-148
/
+46
*
glsl/linker: Refactor in preparation for adding more shader stages.
Paul Berry
2014-01-21
1
-75
/
+41
*
glsl: Optimize open-coded lrp into lrp.
Jordan Justen
2014-01-21
1
-0
/
+52
*
glsl: Vectorize multiple scalar assignments
Matt Turner
2014-01-21
4
-0
/
+325
*
glsl: Add parameter to .equals() to ignore an IR type.
Matt Turner
2014-01-21
2
-36
/
+38
*
mesa: rename PreferDP4 to OptimizeForAOS.
Matt Turner
2014-01-21
1
-1
/
+1
*
glsl: Match unnamed record types across stages.
Grigori Goronzy
2014-01-21
1
-0
/
+4
*
glsl: Extract function for record comparisons.
Grigori Goronzy
2014-01-21
2
-30
/
+44
*
glsl: Add gl_ViewportIndex built-in variable
Courtney Goeltzenleuchter
2014-01-20
1
-0
/
+2
*
glsl: Add extension infrastructure for ARB_viewport_array
Ian Romanick
2014-01-20
4
-0
/
+7
*
glsl: Remove exec_list iterators now that nothing uses them.
Kenneth Graunke
2014-01-13
2
-88
/
+0
*
glsl: Replace iterators in ir_reader.cpp with ad-hoc list walking.
Kenneth Graunke
2014-01-13
1
-8
/
+10
*
glsl: Use a new foreach_two_lists macro for walking two lists at once.
Kenneth Graunke
2014-01-13
11
-78
/
+65
*
glsl: Statically cast parameter exec_node to ir_variable.
Kenneth Graunke
2014-01-13
1
-1
/
+1
*
glsl: Cast ir_call parameters to ir_rvalue, not ir_instruction.
Kenneth Graunke
2014-01-13
4
-6
/
+6
*
glsl: Convert piles of foreach_iter to foreach_list_safe.
Kenneth Graunke
2014-01-13
12
-36
/
+36
*
glsl: Convert piles of foreach_iter to the newer foreach_list macro.
Kenneth Graunke
2014-01-13
23
-120
/
+113
*
glsl: Index into ctx->Const.Program[] rather than using ad-hoc code.
Paul Berry
2014-01-09
4
-87
/
+17
*
mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.
Paul Berry
2014-01-09
8
-109
/
+109
*
mesa: Namespace qualify fma to override ambiguity with fma from math.h
Thomas Sondergaard
2014-01-08
1
-1
/
+1
*
mesa: Fix compile error with MSVC 2013
Thomas Sondergaard
2014-01-08
1
-1
/
+1
*
mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.
Paul Berry
2014-01-08
2
-32
/
+0
*
glsl: Make more use of gl_shader_stage enum in ir_set_program_inouts.cpp.
Paul Berry
2014-01-08
2
-15
/
+16
*
glsl: Make more use of gl_shader_stage enum in lower_clip_distance.cpp.
Paul Berry
2014-01-08
1
-8
/
+8
*
glsl: Make more use of gl_shader_stage enum in link_varyings.cpp.
Paul Berry
2014-01-08
1
-24
/
+24
*
glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.
Paul Berry
2014-01-08
5
-11
/
+9
*
mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.
Paul Berry
2014-01-08
6
-25
/
+25
*
mesa: Store gl_shader_stage enum in gl_shader objects.
Paul Berry
2014-01-08
4
-0
/
+4
*
glsl: make _mesa_shader_stage_to_string() available to non-C++ code.
Paul Berry
2014-01-08
1
-8
/
+7
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
17
-148
/
+148
*
glsl: Optimize pow(2, x) --> exp2(x).
Kenneth Graunke
2014-01-07
1
-0
/
+11
*
glsl: Refactor is_zero/one/negative_one into an is_value() method.
Kenneth Graunke
2014-01-07
2
-68
/
+23
*
glsl: Optimize pow(1.0, X) --> 1.0.
Kenneth Graunke
2014-01-07
1
-0
/
+6
*
glsl: rename min(), max() functions to fix MSVC build
Brian Paul
2014-01-06
3
-7
/
+7
*
mesa: enable AMD_shader_trinary_minmax
Maxence Le Doré
2014-01-06
1
-1
/
+1
*
glsl: implement mid3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: implement max3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: Implement min3 built-in function
Maxence Le Doré
2014-01-06
1
-0
/
+38
*
glsl: add min() and max() functions to builder.cpp
Maxence Le Doré
2014-01-06
2
-0
/
+13
*
glsl: add a shader_trinary_minmax predicate
Maxence Le Doré
2014-01-06
1
-0
/
+6
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