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glsl
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standalone_scaffolding.h
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Author
Age
Files
Lines
*
glsl: move to compiler/
Emil Velikov
2016-01-26
1
-90
/
+0
*
mesa: remove len argument from _mesa_shader_debug()
Emil Velikov
2015-11-29
1
-1
/
+1
*
mesa: remove Driver.DeleteShader
Marek Olšák
2015-10-03
1
-0
/
+3
*
glsl: make stand-alone compiler work with tessellation shaders.
Fabian Bieler
2015-07-23
1
-0
/
+4
*
mesa: Silence unused parameter warning in _mesa_clear_shader_program_data
Ian Romanick
2014-10-24
1
-2
/
+1
*
linker: Rely on _mesa_clear_shader_program_data to clear link information
Ian Romanick
2014-10-24
1
-0
/
+4
*
mesa/cs: Add a MESA_SHADER_COMPUTE stage and update switch statements.
Paul Berry
2014-02-05
1
-0
/
+2
*
mesa: Clean up nomenclature for pipeline stages.
Paul Berry
2014-01-08
1
-3
/
+3
*
glsl: Don't return bad values from _mesa_shader_type_to_index.
Paul Berry
2013-12-17
1
-1
/
+1
*
glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.
Kenneth Graunke
2013-05-12
1
-0
/
+17
*
mesa: Report ARB_debug_output for both shader errors and warnings.
Eric Anholt
2013-03-05
1
-1
/
+1
*
glsl/standalone_scaffolding: Add stub for _mesa_warning()
Chad Versace
2013-01-24
1
-0
/
+3
*
glsl: report errors via GL_ARB_debug_output
Dylan Noblesmith
2012-05-02
1
-0
/
+4
*
glsl: Move functions into standalone_scaffolding.cpp for later reuse.
Paul Berry
2011-07-22
1
-0
/
+54