Commit message (Expand) | Author | Age | Files | Lines | |
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* | Drop GLcontext typedef and use struct gl_context instead | Kristian Høgsberg | 2010-10-13 | 1 | -1/+1 |
* | glsl: Include main/core.h. | Chia-I Wu | 2010-08-24 | 1 | -7/+1 |
* | mesa: Free old linked shaders when relinking new shaders. | Eric Anholt | 2010-08-18 | 1 | -1/+1 |
* | Merge remote branch 'origin/master' into glsl2 | Eric Anholt | 2010-07-26 | 1 | -2/+2 |
* | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 2010-06-30 | 1 | -33/+1 |
* | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 2010-06-30 | 1 | -20/+2 |
* | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt | 2010-06-25 | 1 | -0/+4 |
* | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt | 2010-06-25 | 1 | -78/+2 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+155 |