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path: root/src/glsl/opt_dead_builtin_varyings.cpp
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* glsl/dead_builin_varyings: Fix gl_FragData array loweringIago Toral Quiroga2015-12-011-1/+1
* mesa: add fragdata_arrays list to gl_shaderTapani Pälli2015-10-291-16/+26
* glsl: don't lower fragdata array if the output data types don't matchSamuel Iglesias Gonsalvez2015-05-051-0/+10
* Fix a few typosZoë Blade2015-04-271-4/+4
* glsl: Remove 'struct' from ir_variable declaration.Matt Turner2014-06-171-1/+1
* mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objectsIan Romanick2014-05-021-6/+1
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-2/+2
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-8/+8
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-3/+3
* glsl: fix crash introduced by the previous commitMarek Olšák2013-10-301-1/+1
* glsl: break the gl_FragData array into separate gl_FragData[i] variablesMarek Olšák2013-10-291-33/+134
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+2
* glsl: remove struct keyword from ir_variable declarationsBrian Paul2013-09-091-4/+4
* glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACEMarek Olšák2013-08-181-8/+19
* glsl: Ensure snprintf is defined on MSVC builds.José Fonseca2013-07-031-0/+1
* glsl/linker: eliminate unused and set-but-unused built-in varyingsMarek Olšák2013-07-021-0/+476