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* glsl: move to compiler/Emil Velikov2016-01-261-91/+0
| | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* nir: move glsl_types.{cpp,h} to compilerEmil Velikov2016-01-261-1/+1
| | | | | | | | Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
* glsl: Standardize names and fix typosAndres Gomez2014-10-241-5/+5
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Use ir_var_temporary for compiler generated temporariesIan Romanick2014-09-301-1/+2
| | | | | | | | | | These few places were using ir_var_auto for seemingly no reason. The names were not added to the symbol table. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl/i965: move lower_offset_array up to GLSL compiler level.Dave Airlie2014-02-251-0/+90
This lowering pass will be useful for gallium drivers as well, in order to support the GL TG4 oddity that is textureGatherOffsets. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]>