Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glsl: move to compiler/ | Emil Velikov | 2016-01-26 | 1 | -91/+0 |
| | | | | | | Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> | ||||
* | nir: move glsl_types.{cpp,h} to compiler | Emil Velikov | 2016-01-26 | 1 | -1/+1 |
| | | | | | | | | Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]> | ||||
* | glsl: Standardize names and fix typos | Andres Gomez | 2014-10-24 | 1 | -5/+5 |
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> | ||||
* | glsl: Use ir_var_temporary for compiler generated temporaries | Ian Romanick | 2014-09-30 | 1 | -1/+2 |
| | | | | | | | | | | These few places were using ir_var_auto for seemingly no reason. The names were not added to the symbol table. No change Valgrind massif results for a trimmed apitrace of dota2. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> | ||||
* | glsl/i965: move lower_offset_array up to GLSL compiler level. | Dave Airlie | 2014-02-25 | 1 | -0/+90 |
This lowering pass will be useful for gallium drivers as well, in order to support the GL TG4 oddity that is textureGatherOffsets. Reviewed-by: Chris Forbes <[email protected]> Signed-off-by: Dave Airlie <[email protected]> |