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* glsl: Remove exec_list iterators now that nothing uses them.Kenneth Graunke2014-01-131-64/+0
* glsl: Use a new foreach_two_lists macro for walking two lists at once.Kenneth Graunke2014-01-131-0/+16
* glsl: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS in a bunch of places.Kenneth Graunke2013-09-211-36/+2
* Convert everything from the talloc API to the ralloc API.Kenneth Graunke2011-01-311-16/+12
* exec_list: replace class with structBrian Paul2010-09-031-1/+1
* exec_node: Add insert_before that inserts an entire listIan Romanick2010-09-031-0/+23
* exec_list: Add pop_headIan Romanick2010-09-031-0/+17
* glsl2: Fix spelling of "sentinel."Eric Anholt2010-07-291-16/+16
* exec_list: Fix foreach_list_safe.Kenneth Graunke2010-07-191-11/+5
* exec_list: Add a new replace_with method.Kenneth Graunke2010-07-141-0/+11
* glsl2: Add foreach_list_safe which works even when mutating the list.Kenneth Graunke2010-07-091-0/+14
* exec_list: Add method to append one complete list to anotherIan Romanick2010-07-071-0/+24
* glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-0/+19
* glsl2: Move the compiler to the subdirectory it will live in in Mesa.Eric Anholt2010-06-241-0/+403