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path: root/src/glsl/link_uniforms.cpp
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* glsl: make variables privateTimothy Arceri2015-09-171-11/+11
* glsl: store uniform slot id in var location fieldTimothy Arceri2015-09-171-3/+21
* glsl: assign hidden uniforms their slot id earlierTimothy Arceri2015-09-171-49/+41
* glsl: order indices for samplers inside a struct arrayTimothy Arceri2015-09-171-17/+100
* glsl: remove specical case subroutine type countingTimothy Arceri2015-08-311-3/+2
* glsl: add uniform and program resource support (v2)Dave Airlie2015-07-231-4/+99
* glsl: link buffer variables and shader storage buffer interface blocksKristian Høgsberg2015-07-141-3/+5
* mesa: rename is_in_uniform_block to is_in_buffer_blockIago Toral Quiroga2015-07-141-3/+3
* mesa: reference built-in uniforms into gl_uniform_storageMartin Peres2015-06-041-29/+26
* glsl: Silence unused parameter warningsIan Romanick2015-05-041-3/+3
* Fix a few typosZoë Blade2015-04-271-1/+1
* glsl: avoid calling base_alignment when samplers are involvedIlia Mirkin2015-03-241-0/+4
* glsl: ensure that enter/leave record get a record typeIlia Mirkin2015-02-211-0/+2
* glsl: fix uniform linking logic in the presence of structsIlia Mirkin2015-02-191-6/+31
* glsl: Uniform linking support for doublesDave Airlie2015-02-191-1/+6
* glsl: Add infrastructure for "hidden" uniforms.Kenneth Graunke2014-11-061-0/+50
* glsl: remove unused link_assign_uniform_block_offsetsTapani Pälli2014-09-261-34/+0
* glsl: use ptrdiff_t cast to silence g++ sign warningBrian Paul2014-09-221-1/+1
* glsl: Use bit-flags image attributes and uint16_t for the image formatIan Romanick2014-08-291-2/+2
* glsl: Use UniformBooleanTrue value for uniform initializers.Matt Turner2014-08-181-2/+3
* linker: Use the matrix layout information in ir_variable and glsl_type for UB...Ian Romanick2014-08-041-10/+5
* glsl: Track matrix layout of variables using two bitsIan Romanick2014-08-041-7/+24
* glsl: Track matrix layout of structure fields using two bitsIan Romanick2014-08-041-1/+2
* linker: Add padding after the last field of a structureIan Romanick2014-08-041-1/+4
* linker: Add a last_field parameter to various program_resource_visitor methodsIan Romanick2014-08-041-13/+18
* glsl: Use the without_array predicate to simplify some codeIan Romanick2014-08-041-15/+8
* glsl: Use typed foreach_in_list instead of foreach_list.Matt Turner2014-07-011-8/+8
* glsl/linker: assign explicit uniform locationsTapani Pälli2014-06-161-5/+56
* glsl: replace strncmp("gl_") calls with new is_gl_identifier() helperBrian Paul2014-05-281-2/+2
* glsl: the number of samplers is already calculated so use itTimothy Arceri2014-05-131-2/+1
* glsl: Clean up "unused parameter" warningsIan Romanick2014-03-281-1/+1
* mesa/glsl: introduce a remap table for uniform locationsTapani Pälli2014-03-101-11/+24
* glsl: fix compiler warnings in link_uniforms.cppBrian Paul2014-03-061-1/+2
* glsl/linker: Propagate image uniform access qualifiers to the driver.Francisco Jerez2014-02-121-0/+35
* glsl/linker: Assign image uniform indices.Francisco Jerez2014-02-121-1/+23
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-121-1/+18
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-081-6/+6
* glsl: move variables in to ir_variable::data, part IITapani Pälli2013-12-121-7/+7
* glsl: move variables in to ir_variable::data, part ITapani Pälli2013-12-121-3/+3
* mesa: Add support for ARB_shader_atomic_counters.Francisco Jerez2013-10-291-0/+1
* glsl: Account for interface block lowering in program_resource_visitor.Paul Berry2013-10-241-1/+57
* glsl: Make accessor functions for ir_variable::interface_type.Paul Berry2013-10-091-6/+7
* glsl: Fix usage of the wrong union member in program_resource_visitor::recurs...Francisco Jerez2013-10-061-2/+2
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-0/+4
* glsl: Use alignment of container record for its first fieldIan Romanick2013-08-191-1/+12
* glsl: Add new overload of program_resource_visitor::visit_field methodIan Romanick2013-08-191-9/+34
* glsl: Initialize member variable is_ubo_var in constructor.Vinson Lee2013-06-271-1/+1
* glsl: Generate smaller values for uniform locationsIan Romanick2013-06-121-1/+13
* glsl: Add gl_shader_program::UniformLocationBaseScaleIan Romanick2013-06-121-0/+2
* glsl: Fix uniform buffer object counting.Eric Anholt2013-06-061-1/+11