Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa,glsl,mapi: Put extern "C" { ... } where appropriate. | José Fonseca | 2011-11-09 | 1 | -3/+6 |
| | | | | | Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build. | ||||
* | glsl: remove trailing comma to silence warning | Brian Paul | 2011-11-08 | 1 | -1/+1 |
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* | glsl: Add new structures for tracking uniforms in linked shaders | Ian Romanick | 2011-11-07 | 1 | -0/+125 |
v2: Update some comments based on feedback from Eric Anholt. v3: Remove gl_uniform_storage::dirty field. Make gl_uniform_storage::initialized be bool, and make gl_uniform_storage::sampler be uint8_t. v4: Include stdbool.h after Tom Stellard noticed a build failure that was introduced by the changes in v2. Oops. Signed-off-by: Ian Romanick <[email protected]> Tested-by: Tom Stellard <[email protected]> |