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authorJosé Fonseca <[email protected]>2011-11-09 10:20:51 +0000
committerJosé Fonseca <[email protected]>2011-11-09 10:24:37 +0000
commit63e7a4c6e5bf51d8090046ebc5adcb4207448565 (patch)
treeb701753960e53fe36889273def9d28e0059445d6 /src/glsl/ir_uniform.h
parentf4b42aa5b7a3d11f839d5576b4c42406529131be (diff)
mesa,glsl,mapi: Put extern "C" { ... } where appropriate.
Probably a several places missing, but enough to cover all headers (in)directly included by uniform_query.cpp, and fix the MSVC build.
Diffstat (limited to 'src/glsl/ir_uniform.h')
-rw-r--r--src/glsl/ir_uniform.h9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h
index be9f6b25437..225da3fc5ef 100644
--- a/src/glsl/ir_uniform.h
+++ b/src/glsl/ir_uniform.h
@@ -25,15 +25,18 @@
#ifndef IR_UNIFORM_H
#define IR_UNIFORM_H
-#ifdef __cplusplus
-extern "C" {
-#endif
/* stdbool.h is necessary because this file is included in both C and C++ code.
*/
#include <stdbool.h>
+
#include "program/prog_parameter.h" /* For union gl_constant_value. */
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
enum gl_uniform_driver_format {
uniform_native = 0, /**< Store data in the native format. */
uniform_int_float, /**< Store integer data as floats. */