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src
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glsl
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ir_optimization.h
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Author
Age
Files
Lines
*
glsl: provide the option of using BFE for unpack builting lowering
Ilia Mirkin
2015-08-28
1
-0
/
+1
*
glsl: use bitfield_insert instead of and + shift + or for packing
Ilia Mirkin
2015-08-28
1
-1
/
+3
*
glsl/ir: add subroutine lowering pass (v2.3)
Dave Airlie
2015-07-23
1
-0
/
+2
*
glsl: pass shader stage to lower_output_reads and handle tess control
Ilia Mirkin
2015-07-23
1
-1
/
+1
*
glsl: don't lower variable indexing on non-patch tessellation inputs/outputs
Marek Olšák
2015-07-23
1
-2
/
+3
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-0
/
+1
*
glsl: Optimize "if (cond) discard;" to a conditional discard.
Kenneth Graunke
2015-02-24
1
-0
/
+1
*
glsl: add a lowering pass for frexp/ldexp with double arguments
Ilia Mirkin
2015-02-19
1
-0
/
+1
*
glsl: lower double optional passes (v2)
Dave Airlie
2015-02-19
1
-0
/
+1
*
glsl: Improve precision of mod(x,y)
Iago Toral Quiroga
2015-02-03
1
-1
/
+1
*
glsl: Lower constant arrays to uniform arrays.
Kenneth Graunke
2014-11-06
1
-0
/
+1
*
glsl: Optimize min/max expression trees
Iago Toral Quiroga
2014-10-07
1
-0
/
+1
*
glsl: Eliminate unused built-in variables after compilation
Ian Romanick
2014-09-30
1
-0
/
+2
*
glsl: Add a lowering pass for gl_VertexID
Ian Romanick
2014-09-10
1
-0
/
+2
*
glsl: Add a pass to lower ir_unop_saturate to clamp(x, 0, 1)
Abdiel Janulgue
2014-08-31
1
-0
/
+1
*
glsl: Pass in options to do_algebraic().
Matt Turner
2014-06-19
1
-1
/
+2
*
glsl: Rebalance expression trees that are reduction operations.
Matt Turner
2014-06-19
1
-0
/
+1
*
glsl: add lowering passes for carry/borrow
Ilia Mirkin
2014-05-02
1
-0
/
+2
*
glsl: Remove varying "base" parameters
Ian Romanick
2014-05-02
1
-1
/
+1
*
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Kenneth Graunke
2014-04-11
1
-1
/
+0
*
glsl: Pass ctx->Const.NativeIntegers to do_algebraic.
Kenneth Graunke
2014-04-08
1
-1
/
+1
*
glsl: Pass ctx->Const.NativeIntegers to do_common_optimization().
Kenneth Graunke
2014-04-08
1
-1
/
+2
*
glsl: Delete LRP_TO_ARITH lowering pass flag.
Kenneth Graunke
2014-02-26
1
-3
/
+2
*
glsl/i965: move lower_offset_array up to GLSL compiler level.
Dave Airlie
2014-02-25
1
-0
/
+1
*
glsl: Vectorize multiple scalar assignments
Matt Turner
2014-01-21
1
-0
/
+1
*
glsl/loops: Get rid of lower_bounded_loops and ir_loop::normative_bound.
Paul Berry
2013-12-09
1
-1
/
+0
*
glsl/loops: consolidate bounded loop handling into a lowering pass.
Paul Berry
2013-12-09
1
-0
/
+1
*
glsl: Add a CSE pass.
Eric Anholt
2013-11-01
1
-0
/
+1
*
glsl: Add ldexp_to_arith lowering pass.
Matt Turner
2013-09-17
1
-0
/
+1
*
glsl: don't eliminate texcoords that can be set by GL_COORD_REPLACE
Marek Olšák
2013-08-18
1
-1
/
+1
*
glsl/linker: Properly pack GS input varyings.
Paul Berry
2013-08-01
1
-1
/
+1
*
glsl: Remove comma at end of enumerator list.
Vinson Lee
2013-07-17
1
-1
/
+1
*
glsl/linker: eliminate unused and set-but-unused built-in varyings
Marek Olšák
2013-07-02
1
-0
/
+4
*
glsl linker: remove interface block instance names
Jordan Justen
2013-05-23
1
-0
/
+1
*
glsl: Add lowering pass for ir_triop_vector_insert
Ian Romanick
2013-05-13
1
-0
/
+1
*
glsl: Add a pass to flip matrix/vector multiplies to use dot products.
Kenneth Graunke
2013-05-12
1
-0
/
+1
*
glsl: Pass struct shader_compiler_options into do_common_optimization.
Kenneth Graunke
2013-05-12
1
-1
/
+2
*
glsl: Add a pass to lower bitfield-insert into bfm+bfi.
Matt Turner
2013-05-06
1
-0
/
+1
*
glsl: Add an optimization pass to flatten simple nested if blocks.
Kenneth Graunke
2013-04-04
1
-0
/
+1
*
glsl: Convert mix() to use a new ir_triop_lrp opcode.
Kenneth Graunke
2013-02-28
1
-0
/
+1
*
glsl: Add support for lowering 4x8 pack/unpack operations
Matt Turner
2013-01-25
1
-0
/
+6
*
glsl: Add lowering pass for GLSL ES 3.00 pack/unpack operations (v4)
Chad Versace
2013-01-24
1
-0
/
+20
*
glsl: Add a lowering pass for packing varyings.
Paul Berry
2012-12-14
1
-0
/
+3
*
glsl/lower_clip_distance: Update symbol table.
Paul Berry
2012-12-14
1
-1
/
+1
*
glsl: Add a lowering pass to turn complicated UBO references to vector loads.
Eric Anholt
2012-08-07
1
-0
/
+1
*
glsl: Fix lower_discard_flow prototype mismatch.
José Fonseca
2012-05-15
1
-1
/
+1
*
glsl: Implement the GLSL 1.30+ discard control flow rule in GLSL IR.
Eric Anholt
2012-05-14
1
-0
/
+1
*
glsl: Add an array splitting pass.
Eric Anholt
2012-04-11
1
-0
/
+1
*
glsl: Add a lowering pass to remove reads of shader output variables.
Vincent Lejeune
2012-01-06
1
-0
/
+1
*
glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass
Ian Romanick
2011-10-25
1
-2
/
+4
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