Commit message (Expand) | Author | Age | Files | Lines | |
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* | glsl2: Don't dead-code eliminate a call where the return value is unused. | Eric Anholt | 2010-08-05 | 1 | -1/+2 |
* | glsl2: Add some easy-to-enable debug printfs to ir_dead_code.cpp. | Eric Anholt | 2010-08-05 | 1 | -0/+19 |
* | glsl2: Remove the shader_in/shader_out tracking separate from var->mode. | Eric Anholt | 2010-08-04 | 1 | -1/+2 |
* | glsl2: Factor out the variable refcounting part of ir_dead_code.cpp. | Eric Anholt | 2010-07-31 | 1 | -112/+2 |
* | glsl2: Fix the linked version of ir_dead_code. | Eric Anholt | 2010-07-27 | 1 | -3/+6 |
* | glsl2: Make the dead code handler make its own talloc context. | Eric Anholt | 2010-07-27 | 1 | -6/+6 |
* | glsl2: Remove dead member from dead code visitor. | Eric Anholt | 2010-07-01 | 1 | -1/+0 |
* | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt | 2010-06-25 | 1 | -6/+9 |
* | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 2010-06-24 | 1 | -0/+219 |