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path:
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src
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glsl
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glsl_parser_extras.h
Commit message (
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Author
Age
Files
Lines
...
*
glsl: Save and restore the whole switch state for nesting.
Eric Anholt
2012-02-03
1
-6
/
+10
*
glsl: Generate IR for switch statements
Dan McCabe
2011-11-07
1
-2
/
+8
*
glsl: add support for GL_OES_EGL_image_external
Chia-I Wu
2011-11-03
1
-0
/
+2
*
glsl: Implement the GL_ARB_conservative_depth extension.
Kenneth Graunke
2011-08-25
1
-0
/
+2
*
glsl: Emit function signatures at toplevel, even for built-ins.
Paul Berry
2011-08-08
1
-0
/
+6
*
glsl: Changed extension enable bits to bools.
Paul Berry
2011-06-28
1
-22
/
+22
*
glsl: Add compiler support for ARB_shader_texture_lod.
Kenneth Graunke
2011-05-09
1
-0
/
+2
*
mesa: implement AMD_shader_stencil_export
Marek Olšák
2011-05-03
1
-0
/
+2
*
glsl: Add void to _mesa_destroy_shader_compiler() argument list.
José Fonseca
2011-03-25
1
-2
/
+2
*
glsl: Enable GL_OES_texture_3D extension for ES2.
Kenneth Graunke
2011-02-28
1
-0
/
+2
*
Use C-style system headers in C++ code to avoid issues with std:: namespace
Ian Romanick
2011-02-21
1
-1
/
+1
*
glsl: Reject shader versions not supported by the implementation
Ian Romanick
2011-01-31
1
-0
/
+26
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-5
/
+5
*
glsl: Add support for AMD_conservative_depth to parser
Chad Versace
2011-01-26
1
-0
/
+2
*
Merge branch 'draw-instanced'
Brian Paul
2011-01-15
1
-0
/
+2
|
\
|
*
glsl: add support for system values and GL_ARB_draw_instanced
Brian Paul
2010-12-08
1
-0
/
+2
*
|
glsl: Add version_string containing properly formatted GLSL version
Ian Romanick
2011-01-10
1
-0
/
+1
*
|
glsl: Support the 'invariant(all)' pragma
Ian Romanick
2011-01-06
1
-0
/
+7
|
/
*
glsl: Remove useless ir_shader enumeration value.
Kenneth Graunke
2010-10-20
1
-2
/
+1
*
Drop GLcontext typedef and use struct gl_context instead
Kristian Høgsberg
2010-10-13
1
-2
/
+2
*
glsl: add support for shader stencil export
Dave Airlie
2010-10-13
1
-0
/
+2
*
glsl: Add parser support for GL_ARB_explicit_attrib_location layouts
Ian Romanick
2010-10-08
1
-0
/
+2
*
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
1
-1
/
+1
*
glsl: Accept language version 100 and make it the default on ES2.
Kenneth Graunke
2010-09-07
1
-0
/
+1
*
glsl2: restructure header file for C++ and C inclusion
Brian Paul
2010-08-27
1
-8
/
+28
*
glsl2: Free the shader compiler at dri screen destruction.
Eric Anholt
2010-08-18
1
-0
/
+3
*
glsl: Garbage collect old prototype for ir_to_mesa.
Eric Anholt
2010-08-18
1
-2
/
+0
*
glsl2: Parser support for GL_ARB_fragment_coord_conventions
Ian Romanick
2010-07-28
1
-0
/
+2
*
glsl2: When a "continue" happens in a "for" loop, run the loop expression.
Eric Anholt
2010-07-22
1
-0
/
+1
*
linker: Link built-in functions instead of including them in every shader
Ian Romanick
2010-07-21
1
-0
/
+4
*
glsl: Fix missing initialization of yylloc.source
Carl Worth
2010-07-21
1
-0
/
+19
*
glsl2: Add a constructor for _mesa_glsl_parse_state
Ian Romanick
2010-07-20
1
-0
/
+22
*
glsl2: Add definitions of the builtin constants present in GLSL 1.10.
Eric Anholt
2010-07-20
1
-1
/
+14
*
glsl2: Remove generate_temporary and global temporary counter.
Kenneth Graunke
2010-07-08
1
-3
/
+0
*
glsl2: Conditionally allow optional extensions to be enabled
Ian Romanick
2010-07-01
1
-0
/
+3
*
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
1
-1
/
+2
*
glsl2: Add gl_MaxTextureCoords
Ian Romanick
2010-07-01
1
-0
/
+1
*
glsl2: Pass MaxDrawBuffers from core Mesa into the GLSL compiler
Ian Romanick
2010-06-29
1
-0
/
+9
*
glsl2: Check for non-void functions that don't have a return statement.
Kenneth Graunke
2010-06-29
1
-0
/
+3
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+139
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