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glsl
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glcpp
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pp.c
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Author
Age
Files
Lines
*
glsl/glcpp: Fix line-continuation code to handle multiple newline flavors
Carl Worth
2014-08-07
1
-9
/
+87
*
glcpp: Resolve implicit GLSL version to 100 if the API is ES.
Matt Turner
2014-01-27
1
-1
/
+1
*
glcpp: Check version_resolved in the proper place.
Matt Turner
2014-01-27
1
-1
/
+1
*
glcpp: Set extension defines after resolving the GLSL version.
Matt Turner
2014-01-23
1
-1
/
+3
*
glcpp: Fix post-decrement underflow in loop-control variable
Carl Worth
2013-06-03
1
-1
/
+3
*
glcpp: Rewrite line-continuation support to act globally.
Carl Worth
2013-01-11
1
-66
/
+49
*
glcpp: Honor the GL context's DisableGLSLLineContinuations option
Carl Worth
2013-01-11
1
-1
/
+3
*
glcpp: Accept pointer to GL context rather than just the API version
Carl Worth
2013-01-11
1
-2
/
+2
*
Revert "glcpp: Rewrite line-continuation support to act globally."
Carl Worth
2012-11-30
1
-43
/
+66
*
glcpp: Rewrite line-continuation support to act globally.
Carl Worth
2012-11-30
1
-66
/
+43
*
mesa/glsl: rename preprocess to glcpp_preprocess
Dave Airlie
2012-09-15
1
-1
/
+1
*
glsl: Consistently use length-based ralloc string functions for info_log.
Carl Worth
2012-06-26
1
-14
/
+24
*
Convert everything from the talloc API to the ralloc API.
Kenneth Graunke
2011-01-31
1
-16
/
+14
*
glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.
Kenneth Graunke
2010-09-07
1
-2
/
+2
*
glsl2: remove 'extern' keyword in .c file
Brian Paul
2010-08-27
1
-1
/
+1
*
glsl/mesa: fixes for MSVC
Aras Pranckevicius
2010-08-25
1
-0
/
+1
*
glsl2: Include string.h in preprocessor
Jakob Bornecrantz
2010-08-13
1
-0
/
+1
*
glcpp: Fix "unterminated if" diagnostic.
Carl Worth
2010-08-11
1
-0
/
+3
*
glsl2: move declarations before code
Brian Paul
2010-08-11
1
-2
/
+4
*
glcpp: Don't look for backslashes before the beginning of the string.
Kenneth Graunke
2010-07-30
1
-3
/
+7
*
glsl2: Conditionally define preprocessor tokens for optional extensions
Ian Romanick
2010-07-01
1
-2
/
+3
*
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Eric Anholt
2010-06-24
1
-0
/
+155