aboutsummaryrefslogtreecommitdiffstats
path: root/src/glsl/builtins/ir/radians
Commit message (Collapse)AuthorAgeFilesLines
* glsl: Add '.ir' extension to builtin IR filesPaul Berry2011-10-311-21/+0
| | | | | | | | This patch adds the extension '.ir' to all the files in src/glsl/builtins/ir/, and changes generate_builtins.py so that it no longer globs on '*' to find the files to build. This prevents spurious files (such as EMACS' infamous *~ backup files) from breaking the build.
* glsl: improve the accuracy of the radians() builtin functionPaul Berry2011-07-281-4/+4
| | | | | | | | | | | The constant used in the radians() function didn't have enough precision, causing a relative error of 1.676e-5, which is far worse than the precision of 32-bit floats. This patch reduces the relative error to 1.14e-9, which is the best we can do in 32 bits. Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl2: Rework builtin function generation.Kenneth Graunke2010-08-131-0/+21
Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl.