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* glsl: Remove builtin_compiler from the build system.Kenneth Graunke2013-09-093-142/+0
| | | | | | | | | We don't actually use anything from builtin_function.cpp, so we don't need to generate it anymore. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Paul Berry <[email protected]>
* builtin_compiler/build: Avoid using libtool if cross compilingJonathan Liu2013-07-181-0/+13
| | | | | | | | | | | | Adds the dependencies of builtin_compiler as sources when cross compiling instead of using libtool to share compilation with src/glsl. The builtin_compiler executable is built for the host when cross compiling so it doesn't make sense to share compilation with src/glsl built for the target in this case. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44618 Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Jonathan Liu <[email protected]>
* glsl/build: build builtin_compiler with VISIBILITY_CFLAGSChia-I Wu2013-07-121-1/+2
| | | | | | | | | libglslcore.la and libglcpp.la that are built with builtin_compiler are also linked to by drivers not using libdricore. Since there is no public symbol in them, it is better to mark all symbols hidden. Signed-off-by: Chia-I Wu <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* builtin_compiler/build: Don't use *_FOR_BUILD when not cross compilingMatt Turner2013-02-041-11/+32
| | | | | | | | | | | | | | | | | | | | | | | | | Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS when not cross compiling, but this assumption didn't take into consideration 32-bit builds on 64-bit systems. More generally, not honoring CFLAGS is bad. Automake is evidently too stupid to accept if CROSS_COMPILING CC = @CC_FOR_BUILD@ ... else CC = @CC@ endif without warning that CC has been already defined. The warnings are harmless, but I'd prefer to avoid future reports about them, so define proxy variables, which are assigned inside the conditional and then unconditionally assigned to CC et al. NOTE: This is a candidate for the 9.1 branch. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
* mesa,glsl: Move round_to_even() from glsl to mesa/main (v2)Chad Versace2013-01-241-0/+1
| | | | | | | | | | | | | Move round_to_even's definition to mesa/main so that _mesa_float_to_half() can use it in order to eliminate rounding bias. In additon to moving the fuction definition, prefix its name with "_mesa", just as all other functions in mesa/main are prefixed. v2: Fix Android build. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* glsl/build: Build libglcpp and libglslcore in builtin_compilerMatt Turner2013-01-221-12/+15
| | | | | | And reuse them if not cross compiling. Tested-by: Andreas Boll <[email protected]>
* builtin_compiler/build: Use generated parser filesMatt Turner2013-01-221-15/+4
| | | | | | ... instead of generating them again. Tested-by: Andreas Boll <[email protected]>
* Clean up .gitignore filesMatt Turner2013-01-101-1/+0
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* mesa: Use the new hash table for the variable refcount visitor.Eric Anholt2012-12-071-0/+1
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> [[email protected]: open_hash_table => hash_table] Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* program/hash_table.c: rename to program/prog_hash_table.cJordan Justen2012-12-071-1/+1
| | | | | | | | Removes a collision of the object file name for main/hash_table and program/hash_table. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* Fix use of glsl_parser.{cc,h} where source dir != build dir.Darren Salt2012-11-091-1/+2
| | | | | | | | Fixes a regression caused by commit 9948a3365. https://bugs.freedesktop.org/show_bug.cgi?id=56787 https://bugs.freedesktop.org/show_bug.cgi?id=56685 Reviewed-by: Matt Turner <[email protected]>
* glsl: Fix builtin_compiler build by -I $(top_srcdir)/include.Johannes Obermayr2012-11-021-0/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=56664
* build: Don't cross-compile GLSL builtin compilerThierry Reding2012-11-013-0/+112
The builtin_compiler binary is used during the build process to generate code for the builtin GLSL functions. Since this binary needs to be run on the build host, it must not be cross-compiled. This patch fixes the build system to compile a second version of the source files and the builtin_compiler binary itself for the build system. It does so by defining the CC_FOR_BUILD and CXX_FOR_BUILD variables, which are searched for by the configure script and point to the location of native C and C++ compilers. In order for this to work properly, builtin_function.cpp is removed from BUILT_SOURCES, otherwise the build system would try to generate it before having had a chance to descend into the builtin_compiler subdirectory. With the builtin_compiler and glsl_compiler now being generated at different stages, the build instructions for glsl_compiler can be simplified a bit. Signed-off-by: Thierry Reding <[email protected]> Acked-by: Kenneth Graunke <[email protected]>