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* iris: actually upload clip planes.Kenneth Graunke2019-02-212-2/+15
* iris: bypass params and do it ourselvesKenneth Graunke2019-02-214-31/+78
* iris: dodge backend UCP loweringKenneth Graunke2019-02-211-1/+7
* iris: fix system value remappingKenneth Graunke2019-02-211-2/+12
* iris: hook up key stuff for clip plane loweringKenneth Graunke2019-02-213-1/+15
* iris: lower user clip planesKenneth Graunke2019-02-211-0/+8
* iris: only bother with params if there are any...Kenneth Graunke2019-02-212-36/+30
* iris: fill out params array with built-ins, like clip planesKenneth Graunke2019-02-211-0/+71
* iris: add param domain definesKenneth Graunke2019-02-212-0/+37
* iris: drop unnecessary param[] setup from iris_setup_uniformsKenneth Graunke2019-02-211-10/+2
* iris: Defer cbuf0 upload to draw timeKenneth Graunke2019-02-212-29/+66
* iris: Clone the NIRKenneth Graunke2019-02-211-6/+6
* iris: Print the batch name when decodingKenneth Graunke2019-02-213-3/+10
* iris: partial set_query_active_stateKenneth Graunke2019-02-213-3/+23
* iris: Fix multiple RTs with non-independent blendingKenneth Graunke2019-02-211-11/+13
* iris: Fix TextureBarrierKenneth Graunke2019-02-211-2/+14
* iris: Fix MSAA smooth pointsKenneth Graunke2019-02-211-2/+2
* iris: implement scratch space!Kenneth Graunke2019-02-214-32/+111
* iris: tidy more warningsKenneth Graunke2019-02-211-2/+0
* iris: Enable msaa_map transfer helpersKenneth Graunke2019-02-211-1/+1
* iris: Actually create/destroy HW contextsKenneth Graunke2019-02-211-0/+8
* iris: Don't leak the compute batchKenneth Graunke2019-02-211-0/+1
* iris: cross batch flushingKenneth Graunke2019-02-211-0/+10
* iris: Cross-link iris_batches so they can potentially flush each otherKenneth Graunke2019-02-214-4/+26
* iris: fix crash in sparse vertex arrayDave Airlie2019-02-211-1/+2
* iris: Use at least 1x1 size for null FB surface state.Kenneth Graunke2019-02-211-1/+4
* iris: Drop B5G5R5X1 supportKenneth Graunke2019-02-211-1/+0
* iris: Enable A8/A16_UNORM in an inefficient mannerKenneth Graunke2019-02-211-6/+7
* iris: Enable ARB_shader_stencil_exportKenneth Graunke2019-02-211-0/+1
* iris: Disable a PIPE_CONTROL workaround on IcelakeKenneth Graunke2019-02-211-1/+1
* iris: Flag constants dirty on program changesKenneth Graunke2019-02-211-7/+6
* iris: allow binding a null vertex bufferKenneth Graunke2019-02-211-3/+7
* iris: fix overhead regression from "don't stomp each other's dirty bits"Kenneth Graunke2019-02-211-1/+1
* iris: delete dead codeKenneth Graunke2019-02-211-27/+0
* iris: Fix refcounting of grid surfaceKenneth Graunke2019-02-211-1/+1
* iris/compute: Zero out the last grid size on indirect dispatchesJason Ekstrand2019-02-211-0/+5
* iris/compute: Don't increment the grid size offsetJason Ekstrand2019-02-211-2/+0
* iris: SO_DECL_LIST fixKenneth Graunke2019-02-211-0/+8
* iris: Fall back to 1x1x1 null surface if no framebuffer suppliedKenneth Graunke2019-02-211-0/+4
* iris: Fix off by one in scissoring, empty scissors, default scissorsKenneth Graunke2019-02-211-2/+24
* iris: Move snapshots_landed to the front.Kenneth Graunke2019-02-211-1/+1
* iris: Clamp UBO and SSBO access to the actual BO size, for safetyKenneth Graunke2019-02-211-2/+5
* iris: Fix texture buffer / image buffer sizes.Kenneth Graunke2019-02-213-26/+46
* iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPsKenneth Graunke2019-02-211-1/+2
* iris: flag CC_VIEWPORT when changing num viewportsKenneth Graunke2019-02-211-0/+1
* iris: fix UBOs with bindings that have an offsetKenneth Graunke2019-02-211-0/+1
* iris: try and avoid pointless compute submissionsKenneth Graunke2019-02-211-1/+3
* iris: fix SBA flushing by refactoring codeKenneth Graunke2019-02-211-50/+25
* iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacksKenneth Graunke2019-02-211-6/+80
* iris: hack to avoid memorybarriers out the wazooKenneth Graunke2019-02-211-3/+7