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* st/glx: added some commentsBrian Paul2010-09-031-0/+8
* nvfx: implement LIT in fpLuca Barbieri2010-09-032-1/+24
* nvfx: fix division by zero in vp-ignore-inputLuca Barbieri2010-09-031-1/+1
* nvfx: report correct max lodbiasLuca Barbieri2010-09-031-1/+1
* nvfx: remove messageLuca Barbieri2010-09-031-13/+0
* nvfx: support indirect addressing in vpsLuca Barbieri2010-09-034-27/+96
* nvfx: fix support for more than 8 texture units (fixes etqw crash)Luca Barbieri2010-09-032-4/+3
* r600g: fix segfault in state after reworkDave Airlie2010-09-031-2/+2
* r600g: refactor sample states into a reusable struct.Dave Airlie2010-09-032-97/+78
* r600g: reduce size of r600 context structure to !insaneDave Airlie2010-09-032-3/+29
* r600g: add texture border state.Dave Airlie2010-09-032-2/+42
* r600g: deref old driver states for set entry points.Dave Airlie2010-09-031-0/+10
* r600g: drop r600_bind_state.Dave Airlie2010-09-031-75/+34
* r600g: kill r600_context_state functionDave Airlie2010-09-032-96/+63
* r600g: move lots of state inline helpers to separate header.Dave Airlie2010-09-032-117/+120
* draw: Include missing headers in draw_vs_aos.h.Vinson Lee2010-09-021-0/+2
* r600g: drop magic numbers in depth state.Dave Airlie2010-09-032-3/+33
* util: Include missing header in u_linear.h.Vinson Lee2010-09-021-0/+1
* r600g: force unbind of previously bind sampler/sampler_viewJerome Glisse2010-09-022-86/+95
* r600g: fix memory/bo leakJerome Glisse2010-09-024-2/+21
* r600g: fix thinko in shadow code.Dave Airlie2010-09-021-1/+1
* r600g: fix logicop, the 3d ROP is the 2D rop shifted twice.Dave Airlie2010-09-021-1/+1
* r600g: fix depth texture testsDave Airlie2010-09-021-2/+2
* r600g: add missing vertex fetch formats to the translation table.Dave Airlie2010-09-022-0/+3
* r600g: fix binding of same texture to several target slotJerome Glisse2010-09-012-23/+62
* r600g: fix incorrect state naming in pipe_sampler vs pipe_sampler_viewDave Airlie2010-09-021-1/+1
* r600g: silence compiler warningJerome Glisse2010-09-011-1/+1
* r600g: refix db/cb stateJerome Glisse2010-09-016-32/+119
* r600g: fix up default state differences between r6xx and r7xxAlex Deucher2010-09-011-6/+16
* st/glx: re-order destruction of buffers, visualsBrian Paul2010-09-011-1/+1
* r600g: avoid dynamic allocation of statesJerome Glisse2010-09-0117-1237/+523
* Revert "Revert "r600g: precompute some of the hw state""Jerome Glisse2010-09-0111-120/+229
* nouveau/nvfx: Remove enforcement of bit depth being same as front bufferPatrice Mandin2010-09-011-17/+0
* r600g: correct cb/zb offset emits.Dave Airlie2010-09-011-2/+2
* Revert "r600g: precompute some of the hw state"Dave Airlie2010-09-0111-229/+216
* r600g: fix typo causing segfault.Dave Airlie2010-09-011-1/+1
* r600g: fix glean texCube and shadows.Dave Airlie2010-09-011-5/+149
* gallivm: fix bug in nested conditionalsBrian Paul2010-08-311-2/+4
* llvmpipe: slightly simplify build_maskKeith Whitwell2010-08-311-6/+2
* llvmpipe: combine linear mask calculationKeith Whitwell2010-08-312-15/+84
* llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell2010-08-311-1/+77
* st/egl: Enable EGL_MESA_drm_display.Chia-I Wu2010-08-311-1/+3
* r600g: fix up depth write swizzles.Dave Airlie2010-08-311-1/+4
* r600g: fix fp-fragment-position test.Dave Airlie2010-08-311-0/+1
* r600g: fix typo in last commitDave Airlie2010-08-311-1/+1
* r600g: fix position input to fragment shader.Dave Airlie2010-08-311-0/+7
* r600g: remove unneeded function call from scsDave Airlie2010-08-311-4/+0
* r600g: make LIT work properlyDave Airlie2010-08-311-8/+3
* r600g: fixup trig functions when input is a literalDave Airlie2010-08-311-9/+67
* r600g: make sure LIT splits constantsDave Airlie2010-08-311-14/+11