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* gallium: introduce PIPE_CAP_CLIP_HALFZ.Mathias Fröhlich2014-10-2415-0/+20
* vc4: Reuse uniform_data/contents indices when making uniforms.Eric Anholt2014-10-241-0/+7
* vc4: When asked to discard-map a whole resource, discard it.Eric Anholt2014-10-241-14/+28
* vc4: Refactor flushing before mapping a BO.Eric Anholt2014-10-243-12/+13
* vc4: Allow dead code elimination of unused varyings.Eric Anholt2014-10-245-5/+31
* vc4: Add debug output to match shaderdb info to program dumps.Eric Anholt2014-10-244-7/+29
* radeon: enable Hyper-Z on r600g and radeonsi by defaultAndreas Boll2014-10-244-5/+5
* Revert "freedreno/a3xx: only emit dirty consts"Rob Clark2014-10-232-9/+5
* freedreno: fix PIPE_TRANSFER_DISCARD_WHOLE_RESOURCERob Clark2014-10-231-7/+6
* clover: use correct typenames for compat::pair's first/secondEmil Velikov2014-10-231-2/+2
* auxiliary/os: get the mmap/munmap wrappers working with androidEmil Velikov2014-10-231-5/+12
* gallium/nouveau: fully build the driver under androidMauro Rossi2014-10-231-1/+1
* wgl: stw_pixelformat_get_info: correct type for index variableAlon Levy2014-10-231-1/+1
* u_math.h: fix 64 to 32 bit truncation warningAlon Levy2014-10-231-1/+1
* gallivm: Fix build with LLVM 3.3.José Fonseca2014-10-231-0/+2
* gallivm: Properly update for removal of JITMemoryManager in LLVM 3.6.José Fonseca2014-10-232-38/+41
* gallivm: Fix white-space.José Fonseca2014-10-231-7/+7
* gallivm,llvmpipe,clover: Bump required LLVM version to 3.3.José Fonseca2014-10-237-119/+8
* u_blitter: put a comment on util_blitter_cache_all_shaders()Brian Paul2014-10-221-0/+7
* u_blitter: use ctx->bind_fs_state(), not pipe->bind_fs_state()Brian Paul2014-10-221-3/+3
* u_blitter: create basic fs shaders in util_blitter_cache_all_shaders()Brian Paul2014-10-221-1/+12
* u_blitter: do error checking assertions for shader cachingBrian Paul2014-10-221-21/+30
* radeonsi: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-221-0/+1
* r600g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-222-0/+2
* r300g: implement pipe_rasterizer_state::clip_halfzMarek Olšák2014-10-223-0/+9
* r600g: Drop references to destroyed blend stateMichel Dänzer2014-10-221-1/+8
* freedreno/a3xx: fix depth/stencil restore formatRob Clark2014-10-211-1/+5
* freedreno/a3xx: fix viewport state during clearRob Clark2014-10-211-1/+19
* freedreno: mark scissor state dirty when enable bit changesRob Clark2014-10-211-0/+10
* freedreno: clear vs scissorRob Clark2014-10-217-13/+96
* clover: Fix build error with LLVM 3.4.Vinson Lee2014-10-211-1/+3
* r600g,radeonsi: convert TGSI shader type to LLVM shader typeMarek Olšák2014-10-211-1/+30
* radeonsi: add some missing register definitionsMarek Olšák2014-10-211-0/+23
* radeonsi: load ring resource descriptors only onceMarek Olšák2014-10-211-35/+42
* radeonsi: clarify shader constant load functionsMarek Olšák2014-10-211-40/+46
* radeonsi: statically declare resource and sampler arraysMarek Olšák2014-10-211-8/+2
* radeonsi: remove conversion of DX9 FACE input to GLMarek Olšák2014-10-211-14/+1
* radeonsi: revert hack for random failures in glsl-max-varyingsMarek Olšák2014-10-211-7/+1
* radeonsi: generate shader pm4 states right after shader compilationMarek Olšák2014-10-213-17/+24
* radeonsi: make pm4 state generation for shaders independent of the contextMarek Olšák2014-10-211-17/+9
* radeonsi: inline si_pm4_alloc_stateMarek Olšák2014-10-214-23/+17
* r300g: replace r300_get_num_samples with a util variantMarek Olšák2014-10-211-25/+1
* gallium: add PIPE_SHADER_CAP_MAX_OUTPUTS and use it in st/mesaMarek Olšák2014-10-2115-0/+32
* vc4: Fix SRC_ALPHA_SATURATE blending.Eric Anholt2014-10-211-3/+11
* vc4: Fix stencil writemask handling.Eric Anholt2014-10-211-2/+2
* vc4: Don't look at back stencil state unless two-sided stencil is enabled.Eric Anholt2014-10-211-2/+6
* freedreno/ir3: add debug flag to disable cpRob Clark2014-10-204-1/+10
* freedreno: positions come out as integers, not half-integersIlia Mirkin2014-10-201-2/+2
* freedreno/a3xx: disable early-z when we have kill'sRob Clark2014-10-203-0/+10
* freedreno/ir3: fix potential gpu lockup with killRob Clark2014-10-204-2/+61