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Author
Age
Files
Lines
*
st/omx/enc: implement restricted b frames pattern
Leo Liu
2014-05-27
2
-2
/
+10
*
radeon/vce: implement non-referenced frames
Leo Liu
2014-05-27
2
-3
/
+5
*
vl: add interface for non-referenced frames
Leo Liu
2014-05-27
1
-0
/
+2
*
i915g: Fix shader disasm code
Stéphane Marchesin
2014-05-26
1
-1
/
+0
*
i915g: Fallback to sw for npot copies
Stéphane Marchesin
2014-05-26
1
-2
/
+3
*
i915g: handle more formats in copy
Stéphane Marchesin
2014-05-26
3
-11
/
+91
*
nvc0: implement clear_buffer
Tobias Klausmann
2014-05-26
1
-0
/
+141
*
nvc0: revert mistaken logic to collapse color outputs to the beginning
Ilia Mirkin
2014-05-26
1
-9
/
+4
*
freedreno/a3xx: texture fixes
Rob Clark
2014-05-26
1
-1
/
+3
*
freedreno: update generated headers
Rob Clark
2014-05-26
4
-5
/
+7
*
freedreno: few caps fixes
Rob Clark
2014-05-26
2
-4
/
+8
*
automake: correctly append the version-script
Emil Velikov
2014-05-25
6
-25
/
+38
*
targets/libgl-xlib: hide all the exported symbol mayhem
Emil Velikov
2014-05-25
2
-0
/
+12
*
targets/osmesa: include mangled gl symbols
Emil Velikov
2014-05-25
1
-0
/
+1
*
targets/xa: limit the amount of exported symbols
Emil Velikov
2014-05-25
2
-0
/
+43
*
gallium/egl: st_profiles are build time decision, treat them as such
Emil Velikov
2014-05-25
9
-55
/
+28
*
nv50: count wrapped textures towards the tex_obj count
Joakim Sindholt
2014-05-23
1
-0
/
+2
*
nvc0: assert that we have vertex elements state
Christoph Bumiller
2014-05-23
1
-0
/
+1
*
nvc0: use PRIxPTR for sizeof()
Christoph Bumiller
2014-05-23
1
-1
/
+1
*
nv50,nvc0: allow 15,16,30 bpp display formats
Christoph Bumiller
2014-05-23
1
-4
/
+4
*
nv50,nvc0: handle guard band defines
Christoph Bumiller
2014-05-23
2
-4
/
+16
*
nv50/ir/tgsi: optimize KIL
Christoph Bumiller
2014-05-23
1
-0
/
+5
*
nv50/ir: fix lowering of predicated instructions (without defs)
Christoph Bumiller
2014-05-23
1
-1
/
+4
*
nv50/ir/opt: fix constant folding with saturate modifier
Christoph Bumiller
2014-05-23
1
-1
/
+3
*
nv50/ir/tgsi: TGSI_OPCODE_POW replicates its result
Christoph Bumiller
2014-05-23
1
-1
/
+5
*
nv50,nvc0: set constbufs dirty on pipe context switch
Christoph Bumiller
2014-05-23
2
-0
/
+5
*
nv50: setup scissors on clear_render_target/depth_stencil
Christoph Bumiller
2014-05-23
1
-2
/
+18
*
nv50,nvc0: always pull out bufctx on context destruction
Christoph Bumiller
2014-05-23
2
-9
/
+7
*
Make DRI dependencies and build depend on the target
Jon TURNEY
2014-05-23
8
-16
/
+20
*
Fix build for darwin
Jon TURNEY
2014-05-23
5
-0
/
+16
*
targets/egl-static: add missing line break in ldflags
Emil Velikov
2014-05-23
1
-1
/
+1
*
targets/osmesa: limit the amount of exported symbols
Emil Velikov
2014-05-23
2
-0
/
+19
*
gallivm: Disable workaround for PR12833 on LLVM 3.2+.
José Fonseca
2014-05-23
1
-2
/
+2
*
gallivm: Support MCJIT on Windows.
José Fonseca
2014-05-23
1
-0
/
+9
*
haiku: Add missing u_memory.h for FREE()
Alexander von Gluck IV
2014-05-21
2
-0
/
+2
*
freedreno/a3xx: fix blend opcode
Rob Clark
2014-05-21
8
-54
/
+83
*
freedreno/a3xx: fix depth/stencil gmem restore
Rob Clark
2014-05-21
1
-1
/
+1
*
freedreno/a3xx: fix depth/stencil GMEM positioning
Rob Clark
2014-05-21
1
-12
/
+18
*
freedreno: update generated headers
Rob Clark
2014-05-21
4
-5
/
+5
*
freedreno: use OUT_RELOCW when buffer is written
Rob Clark
2014-05-21
1
-4
/
+4
*
rbug: add missing pipe->blit() entrypoint
Rob Clark
2014-05-21
1
-0
/
+21
*
tgsi: add GS_INVOCATIONS to property names array
Ilia Mirkin
2014-05-21
1
-1
/
+2
*
nv50,nvc0: fix 3d blits with mipmap levels
Ilia Mirkin
2014-05-21
2
-11
/
+19
*
nv50/ir: fix constant folding for OP_MUL subop HIGH
Ilia Mirkin
2014-05-21
1
-4
/
+43
*
nv50/ir: fix s32 x s32 -> high s32 multiply logic
Ilia Mirkin
2014-05-21
2
-11
/
+82
*
freedreno: don't advertise texture arrays for now
Rob Clark
2014-05-20
1
-1
/
+1
*
freedreno/a3xx: shadow sampler support
Rob Clark
2014-05-19
2
-3
/
+46
*
freedreno/a3xx/compiler: refactor trans_samp()
Rob Clark
2014-05-19
1
-47
/
+90
*
freedreno: update generated headers
Rob Clark
2014-05-19
4
-4
/
+10
*
llvmpipe: do IR counting for shader cache management after optimization.
Roland Scheidegger
2014-05-19
3
-4
/
+22
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